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Inês Araújo, completed her Master's Degree in Educational Sciences and her Bachelor's Degree in Educational Sciences at the University of Coimbra - Faculty of Psychology and Educational Sciences. She is currently a PhD student in Education Sciences in the area of Organisation of Teaching, Learning and Teacher Training at the Faculty of Psychology and Education Sciences of the University of Coimbra. Her research focuses on the subject of gamification, and her main aim is to find ways of successfully applying it in the classroom without teachers needing specific technical knowledge. She holds a Master's degree and a Licentiate in Educational Sciences from the same institution. She has been a researcher at the FPCE-UC Educational Technology Laboratory since 2015. She has experience working on the development of educational software and educational games. She also has experience in teacher training in the area of ICT and, more recently, in the area of Digital Teacher Training. She currently works as a project manager at the Polytechnic University of Tomar (IPT). She is also a collaborating researcher at IPT's Techn&art and a member of LabTE at the University of Coimbra.
Identification

Personal identification

Full name
Inês de Jesus Gaspar Cardoso Araújo

Citation names

  • Araújo, Inês
  • Araújo, I.

Author identifiers

Ciência ID
2114-59AE-003F
ORCID iD
0000-0003-0936-1411
Google Scholar ID
5GP0dnEAAAAJ&hl
Scopus Author Id
56340928300

Email addresses

  • inesjgc@gmail.com (Professional)
  • inesaraujo.lied@ipt.pt (Professional)

Languages

Language Speaking Reading Writing Listening Peer-review
English Intermediate (B1) Upper intermediate (B2) Elementary (A2) Upper intermediate (B2) Intermediate (B1)
Spanish; Castilian Intermediate (B1)
French Beginner (A1)
Portuguese (Mother tongue)
Education
Degree Classification
2013
Concluded
Estudos Pós-graduados em Pedagogia do E-learning (Pós-Graduação)
Universidade Aberta, Portugal
"n/a" (THESIS/DISSERTATION)
Muito Bom (16)
2010
Concluded
Mestrado em Ciências da Educação (Mestrado)
Universidade de Coimbra Faculdade de Psicologia e de Ciências da Educação, Portugal
"n/a" (THESIS/DISSERTATION)
Muito Bom (16)
2004
Concluded
Pós-graduação em Técnicas e Contextos de E-learning (Pós-Graduação)
Universidade de Coimbra Faculdade de Ciencias e Tecnologia, Portugal
"n/a" (THESIS/DISSERTATION)
17
2003
Concluded
Licenciatura em Ciências da Educação (Licenciatura)
Universidade de Coimbra Faculdade de Psicologia e de Ciências da Educação, Portugal
"n/a" (THESIS/DISSERTATION)
Bom (14 valores)
Affiliation

Science

Category
Host institution
Employer
2022/09 - Current Researcher (Research) Instituto Politécnico de Tomar, Portugal
Instituto Politécnico de Tomar Centro de Tecnologia Restauro e Valorização das Artes, Portugal
2016/10/17 - 2017/10/16 Research Assistant (Research) Universidade de Aveiro, Portugal
2015/09/01 - 2016/10/14 Research Assistant (Research) Instituto Politécnico de Leiria, Portugal
2013/04/01 - 2015/08/31 Research Assistant (Research) Universidade de Coimbra, Portugal
Universidade de Coimbra Faculdade de Psicologia e de Ciências da Educação, Portugal

Others

Category
Host institution
Employer
2022/10/01 - Current Gestão de Projetos Instituto Politécnico de Tomar, Portugal
Instituto Politécnico de Tomar - Laboratório de Inovação Pedagógica e Educação a Distância, Portugal
2012/02/15 - 2012/12/21 Técnica Superior Trainer Cruz Vermelha Portuguesa, Portugal
Projects

Contract

Designation Funders
2024/01 - 2024/12 GAME ON - Orientações para gamificação em património cultural
Researcher
Instituto Politécnico de Tomar Centro de Tecnologia Restauro e Valorização das Artes, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
Outputs

Publications

Book chapter
  1. Inês Araújo. "Creativity as a gamification booster". 2024.
    10.2991/978-94-6463-380-1_17
  2. Marques, C. G.; Mateus, Lígia; Araújo, I.. "Digital Transformation in Higher Education Institutions: A Case Study at Polytechnic University of Tomar". In Digital Transformation in Higher Education Institutions, edited by Bem Machado, A.; Sousa, M.J.; Dal Mas, F.; Secinaro, S.; Calandra, D., 41-58. Cham, Switzerland: Springer Nature Switzerland, 2024.
    Published • 10.1007/978-3-031-52296-3_3
  3. Célio Gonçalo Marques; Inês Araújo; Laura Grineviciute; Brigita Dane; Renata Danieliene. "SparkDigiGirls: Challenges to Motivate Girls to STEM". 2023.
    10.1007/978-981-99-5414-8_59
  4. Ana Amélia Carvalho; Daniela Guimarães; Célio Gonçalo Marques; Inês Araújo; Sónia Cruz. "Digital Innovation in Assessment During Lockdown: Perspectives of Higher Education Teachers in Portugal". 2023.
    10.1007/978-3-031-43393-1_37
  5. Cabral, P.B.; Marques, C.G.; Araújo, I.; Padilha, J.M.; Vieira, F.; Carvalho, L.. "Case Study of Two Higher Education Institutions in the Use of a National MOOC Platform Toward Sustainable Development". 237-258. 2023.
  6. "Digital Innovation Promoted by Students’ Assessment during School Lockdowns". edited by Andreia de Bem Machado; Maria Jos{\'{e. Nova Science Publishers, 2022.
    10.52305/oywh3947
  7. Araújo, Inês. "What Do Portuguese Students Play on Mobile Devices: Inputs for the Development of Educational Games". 2016.
    10.1007/978-3-319-22900-3
Conference abstract
  1. Marques, C. G.; Araújo, I.; Mateus, Lígia. "Empowering teachers: Strategies for Integrating B-Learning in IPT". Paper presented in P.Pic’24 - Porto Pedagogical Innovation Conference - Book of Abstracts, Porto, 2024.
    Published
Conference paper
  1. Araújo, I.; Marques, C. G.; Carvalho, A. A. A.; Reis, C. S.. "Tecnologias Digitais: mudam-se os tempos, muda-se a avaliação". Paper presented in 6º Encontro Internacional sobre Jogos e Mobile Learning (EJML 2024), Coimbra, 2024.
    Published
  2. Marques, C.G.; Araújo, I.; Pestana, H.; Colaço, L.; Sousa, M.C.. "Home2edu Education at Your Fingertips: An International Web Platform with Educational Resources for Teachers". 2023.
    10.1007/978-3-031-47451-4_31
  3. Araújo, I.; Carvalho, Ana Amélia. "Capacitar professores para o uso da gamificação". Paper presented in 19º Simpósio Internacional de Computadores na Educação (SIIE), Lisboa, 2017.
    Published
  4. Araújo, I.; Santos, Carlos; Pedro, Luís; Batista, João. "Badges: How to use?: Training teachers trought a MOOC". Paper presented in International Symposium on Computers in Education (SIIE), 2017.
    Published • 10.1109/siie.2017.8259667
  5. Araújo, I.; Santos, C.; Pedro, L.; Batista, J.. "Digital badges on education: Past, present and future". 2017.
  6. Pereira, I.; Cadima, R.; Menino, H.; Araújo, I.. "E-mentoring: A content analysis design". 2017.
    10.1007/978-3-319-43271-7_11
  7. Araujo, I.; Carvalho, A.A.. "Empowering teachers to apply gamification". 2017.
    10.1109/SIIE.2017.8259668
  8. Cruz, S.; Carvalho, A.A.; Araújo, I.. "1910: A mobile game to relive the implementation of the Republic in Portugal". 2016.
    10.1109/SIIE.2015.7451657
  9. Carvalho, A.A.; Araújo, I.; Moura, A.. "A mobile game for engaging students on the study of the novel 'Os Maias' | Um jogo mobile para envolver os alunos no estudo de "Os Maias"". 2015.
    10.1109/CISTI.2015.7170611
  10. Carvalho, A.A.; Araújo, I.C.. "Digital games played by Portuguese students: Gender differences | Jogos Digitais Que os Estudantes Portugueses Jogam: Diferenças de Género". 2014.
    10.1109/CISTI.2014.6877076
  11. Inês Araújo; Ana Amélia Carvalho. "Criação de Atividades Gamificadas para o Ensino Superior: uma Proposta Developing Gamified Activities for University Students: a proposal". 2014.
    10.13140/2.1.3636.1927
Conference poster
  1. Araújo, Inês. "Gamificação: uma oportunidade para envolver alunos na aprendizagem". 2014.
Journal article
  1. Marques, C. G.; Araújo, I.; Mateus, Lígia. "Capacitar os Professores: Estratégias para a integração do b-Learning no IPT". Pratica 7 2 (2024): 88-93. https://parc.ipp.pt/index.php/elearning/article/view/5827.
    Published • https://doi.org/10.34630/pel.v7i2.5827
  2. Marques, C. G.; Araújo, I.; Pedro, João P.; Cláudia Pires da Silva; Dionísio, Marta; Almeida, Paula. "Game on: future directions for gamification in/for cultural". Journal of Tourism and Heritage Research 7 1 (2024): 327-333. https://www.jthr.es/index.php/journal/article/view/566.
    Open access • Published
  3. Célio Gonçalo Marques; João Paulo Pedro; Inês Araújo. "A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond". Heritage (2023): https://doi.org/10.3390/heritage6080312.
    10.3390/heritage6080312
  4. Célio Marques; Ana Nata; António Manso; Araújo, I.. "Promoção do ensino aberto e flexível no Instituto Politécnico de Tomar: Projeto NAU". Revista da UI_IPSantarém Vol. 10 N. (2022): sustentáveis e resil-sustentáveis e resil. https://revistas.rcaap.pt/uiips/article/view/29092.
    10.25746/RUIIPS.V10.I4.29092
  5. Araújo, Inês; Carvalho, Ana Amélia. "Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers". Education Sciences 12 3 (2022): 191. http://dx.doi.org/10.3390/educsci12030191.
    Open access • Published • 10.3390/educsci12030191
  6. "The Use of Badges And its Impact on the Interaction Dynamics of a Mooc". EDEN Conference Proceedings 1 (2020): 340-349. http://dx.doi.org/10.38069/edenconf-2020-rw-0037.
    10.38069/edenconf-2020-rw-0037
  7. Inês Araújo; Carlos Santos; Luís Pedro; João Batista. "Crachás: efeitos potenciais na dinâmica de comunidades online". Revista Lusófona de Educação (2018): https://doi.org/10.24140/issn.1645-7250.rle40.14.
    10.24140/issn.1645-7250.rle40.14
  8. Inês Araújo; Ana Amélia Carvalho. "GAMIFICAÇÃO NO ENSINO: casos bem-sucedidos". Revista Observatório 4 4 (2018): 246-283. https://doi.org/10.20873/uft.2447-4266.2018v4n4p246.
    10.20873/uft.2447-4266.2018v4n4p246
  9. Araújo, I.; Santos, C.; Pedro, L.; Batista, J.. "An analysis of the use of badges in the sapo campus platform: The perspective of communities’ administrators,Une analyse de l’utilisation des badges sur la plateforme sapo campus: Le point de vue des administrateurs de la communauté,Uma análise do uso de crachás na plataforma sapo campus: A perspetiva dos administradores das comunidades,Un análisis del uso de insignias en la plataforma sapo campus". Revista Lusofona de Educacao 41 41 (2018): 83-98. http://www.scopus.com/inward/record.url?eid=2-s2.0-85057488999&partnerID=MN8TOARS.
    10.24140/issn.1645-7250.rle41.05
  10. Cruz, S.; Carvalho, A.A.A.; Araújo, I.. "A game for learning history on mobile devices". Education and Information Technologies 22 2 (2017): 515-531. http://www.scopus.com/inward/record.url?eid=2-s2.0-84966339539&partnerID=MN8TOARS.
    10.1007/s10639-016-9491-z
  11. Araújo, I.. "Gamification: Methodology to engage and motivate students in the learning process | Gamification: Metodologia para envolver e motivar alunos no processo de aprendizagem". Education in the Knowledge Society 17 1 (2016): 87-107. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014770965&partnerID=MN8TOARS.
    10.14201/eks201617187107
  12. Carvalho, A.A.; Araújo, I.; Fonseca, A.. "From game preferences to the creation of Mobile Game Konnecting: A study in higher education | Das Preferências de Jogo à Criação do Mobile Game Konnecting: Um estudo no ensino superior". RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao 2015 16 (2015): 30-45. http://www.scopus.com/inward/record.url?eid=2-s2.0-84962190120&partnerID=MN8TOARS.
    10.17013/risti.16.30-45
Activities

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2023 - 2024 Metodologias na Produção de Trabalhos Científicos Unidade curricular de formação livre (Licenciatura) Instituto Politécnico de Tomar, Portugal