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Professor Vanessa Cesário is an esteemed expert in Digital Media and Human-Computer Interaction (HCI) with a rich academic background, including a Ph.D. in Digital Media (Sciences and Communication Technologies). She excels in blending theory with practical skills in her teaching, preparing students for the dynamic communication landscape. Her research, largely focused on HCI within cultural heritage, leverages participatory design to preserve heritage through technology. As a member of the Interactive Technologies Institute, she collaborates internationally, contributing significantly to her fields. Renowned for her work in Communication, HCI, and Cultural Heritage, Professor Cesário inspires students to use digital media to make impactful narratives.
Identification

Personal identification

Full name
Vanessa Quintal Cesário

Citation names

  • Cesário, Vanessa

Author identifiers

Ciência ID
2117-1F65-4AB2
ORCID iD
0000-0002-0938-9476
Google Scholar ID
https://scholar.google.com/citations?user=sZqlGTwAAAAJ&hl=en

Email addresses

  • vanessa.cesario@tecnico.ulisboa.pt (Professional)
  • vanessa.cesario@staff.uma.pt (Professional)
  • vcesario@outlook.com (Personal)

Telephones

Mobile phone
  • 967972390 (Personal)

Addresses

  • Universidade da Madeira, Campus da Penteada, Gabinete 1.101, 9000-039, Funchal, Madeira, Portugal (Professional)

Websites

Knowledge fields

  • Social Sciences - Media and Communications
  • Humanities - Arts - Folklore Studies
  • Engineering and Technology - Other Engineering and Technologies

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2015/09/25 - 2020/05/20
Concluded
Digital Media (Sciences and Communication Technologies) (Doutoramento)
Major in Tecnologia
Universidade do Porto Faculdade de Engenharia, Portugal
"Enhancing Museum Experiences for Teenagers Through Gamification and Storytelling Frameworks" (THESIS/DISSERTATION)
Cum Laude Distinction
2012/10 - 2015/03
Concluded
Cultural Management (Mestrado)
Universidade da Madeira, Portugal
"Ler, ver e ouvir - Estudo sobre narrativas infanto-juvenis em suporte impresso e em suporte digital (e-book e áudio-livro)" (THESIS/DISSERTATION)
17 (Honors)
2009/10 - 2012/06
Concluded
Communication, Culture and Organizations (Licenciatura)
Universidade da Madeira, Portugal
16
Affiliation

Science

Category
Host institution
Employer
2020 - Current Researcher (Research) Interactive Technologies Institute (ITI/LARSyS), Portugal
2023/09/01 - 2024/01 Postdoc (Research) Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal
2020/08/01 - 2023/08/31 Postdoc (Research) Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Interactive Technologies Institute (ITI/LARSyS), Portugal
2015/09/25 - 2020/07/31 Researcher (Research) Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Madeira Interactive Technologies Institute, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2024/01 - Current Assistant Professor (University Teacher) Universidade da Madeira, Portugal
2023/09/01 - Current Invited Assistant Professor (University Teacher) Universidade do Porto Faculdade de Engenharia, Portugal
2021/03/01 - 2023/02/28 Invited Assistant Professor (University Teacher) Instituto Superior Técnico, Universidade de Lisboa, Portugal
2017 - 2018 Invited Assistant (University Teacher) Universidade da Madeira, Portugal
Projects

Grant

Designation Funders
2021/04 - Current Programas de Doutoramento e Bolsas de Pós-doutoramento
Post-doc Fellow
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Ongoing
2020/06 - 2021/03 MEMEX - Memories and Experiences for Inclusive Digital Storytelling
Post-doc Fellow
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Concluded
2019/10 - 2020/02 MITIExcell - Excelência Internacional de IDT&I nas TIC
Research Fellow
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Concluded
2015/09 - 2019/08 Programas de Doutoramento e Bolsas de Pós-Doutoramento
PhD Student Fellow
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Concluded

Contract

Designation Funders
2023/09/01 - Current eGamesLab
C645022399-00000057
Post-doc
Agência para a Competitividade e Inovação IP
Ongoing
2021/01/01 - 2025/12/31 LARSyS - Laboratory of Robotics and Engineering Systems
LA/P/0083/2020
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal

Laboratório de Robótica e Sistemas de Engenharia, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2020/01/01 - 2023/12/31 Laboratory of Robotics and Engineering Systems
UIDP/50009/2020
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal

Laboratório de Robótica e Sistemas de Engenharia, Portugal

Universidade de Lisboa Instituto Superior Técnico, Portugal

Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2020/01/01 - 2023/12/31 Laboratory of Robotics and Engineering Systems
UIDB/50009/2020
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal

Laboratório de Robótica e Sistemas de Engenharia, Portugal

Universidade de Lisboa Instituto Superior Técnico, Portugal

Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2019/01/01 - 2019/12/31 Laboratório de Robótica e Sistemas de Engenharia
UID/EEA/50009/2019
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal

Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal

Universidade de Lisboa Centro de Ciência e Tecnologia do Ambiente e do Mar, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
Outputs

Publications

Book chapter
  1. Sousa, Duarte L.; Cesário, Vanessa; Campos, Pedro F.. "Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies". In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 563-575. Springer Nature Switzerland, 2023.
    Published • 10.1007/978-3-031-28993-4_40
  2. Vanessa Cesário; Mariana Ribeiro; António Coelho. "Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild Hunt". 2023.
    10.1007/978-3-031-35989-7_69
  3. Cesário, Vanessa; Acedo, Albert; Nunes, Nuno; Nisi, Valentina. "Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling". In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 248-260. Springer International Publishing, 2022.
    Published • 10.1007/978-3-030-95531-1_17
  4. Cesário, Vanessa; Acedo, Albert; Nunes, Nuno; Nisi, Valentina. "People-Place Interactions: From Pictures and Stories to Places and Sense of Place". In [ ] With Design: Reinventing Design Modes, 920-939. Springer Nature Singapore, 2022.
    Published • 10.1007/978-981-19-4472-7_60
  5. Cesário, Vanessa; Nisi, Valentina. "Collecting Qualitative Data During COVID-19". In Human-Computer Interaction – INTERACT 2021, 377-381. Springer International Publishing, 2021.
    Published • 10.1007/978-3-030-85607-6_41
  6. Cesário, Vanessa; Olim, Sandra; Nisi, Valentina. "A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point". In Lecture Notes in Computer Science, 339-343. Springer International Publishing, 2020.
    Published • 10.1007/978-3-030-62516-0_31
  7. Nisi, Valentina; Cesário, Vanessa; Nunes, Nuno. "Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace". In Entertainment Computing and Serious Games, 28-41. Springer International Publishing, 2019.
    Published • 10.1007/978-3-030-34644-7_3
  8. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Word Association: Engagement of Teenagers in a Co-design Process". In Human-Computer Interaction – INTERACT 2019, 693-697. Springer International Publishing, 2019.
    Published • 10.1007/978-3-030-29390-1_65
  9. Cesário, Vanessa; Trindade, Rui; Olim, Sandra; Nisi, Valentina. "Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers". In Human-Computer Interaction – INTERACT 2019, 554-557. Springer International Publishing, 2019.
    Published • 10.1007/978-3-030-29390-1_36
  10. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Co-designing Gaming Experiences for Museums with Teenagers". In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 38-47. Springer International Publishing, 2019.
    Published • 10.1007/978-3-030-06134-0_5
  11. Radeta, Marko; Cesário, Vanessa; Matos, Sónia; Nisi, Valentina. "Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting". In Lecture Notes in Computer Science, 163-178. Springer International Publishing, 2017.
    Published • 10.1007/978-3-319-71027-3_14
  12. Cesário, Vanessa; Radeta, Marko; Coelho, António; Nisi, Valentina. "Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour". In Human-Computer Interaction – INTERACT 2017, 464-468. Springer International Publishing, 2017.
    Published • 10.1007/978-3-319-68059-0_52
  13. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Enhancing Museums’ Experiences Through Games and Stories for Young Audiences". In Lecture Notes in Computer Science, 351-354. Springer International Publishing, 2017.
    Published • 10.1007/978-3-319-71027-3_41
  14. Cesário, Vanessa; Matos, Sónia; Radeta, Marko; Nisi, Valentina. "Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation". In Human-Computer Interaction - INTERACT 2017, 232-241. Springer International Publishing, 2017.
    Published • 10.1007/978-3-319-67744-6_16
  15. Cesário, Vanessa; Nisi, Valentina; Coelho, António. "ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children". In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 23-30. Springer International Publishing, 2016.
    Published • 10.1007/978-3-319-51055-2_4
Conference abstract
  1. Cesário, Vanessa. "Guidelines for Combining Storytelling and Gamification". Paper presented in CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’19), 2019.
    Published • 10.1145/3290607.3308462
Conference paper
  1. Vanessa Cesário. "Fostering social inclusion: empathic approaches for migrant-centred design". 2023.
    10.21606/iasdr.2023.122
  2. Nisi, Valentina; Bala, Paulo; Bostock, Hollie; Cesário, Vanessa; Nunes, Nuno Jardim. "Before gentrification, we claim for habitation: Eliciting Values and Assets through Cultural Heritage Storytelling". Paper presented in Designing Interactive Systems (DIS), 2023.
    Published • 10.1145/3563657.3596124
  3. Bala, Paulo; Sanches, Pedro; Cesário, Vanessa; Leão, Sarah; Rodrigues, Catarina; Nunes, Nuno Jardim; Nisi, Valentina. "Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography". Paper presented in CHI Conference on Human Factors in Computing Systems (CHI ’23), 2023.
    Published • 10.1145/3544548.3581274
  4. Cesário, Vanessa; Nisi, Valentina. "A co-design method for museums to engage migrant communities with cultural heritage". Paper presented in Design Research Society (DRS ‘22), 2022.
    Published • 10.21606/drs.2022.523
  5. Nisi, Valentina; Bostock, Hollie; Cesário, Vanessa; Acedo, Albert; Nunes, Nuno. "Impalpable Narratives: How to capture intangible cultural heritage of migrant communities". Paper presented in International Conference on Communities & Technologies (C&T ’21), 2021.
    Published • 10.1145/3461564.3461575
  6. Cesário, Vanessa; Petrelli, Daniela; Nisi, Valentina. "Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums". Paper presented in CHI Conference on Human Factors in Computing Systems (CHI ’20), 2020.
    Published • 10.1145/3313831.3376334
  7. Cesário, Vanessa; Coelho, António; Nisi, Valentina. ""This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals". Paper presented in CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’19), 2019.
    Published • 10.1145/3341215.3354643
  8. Cesário, Vanessa. "Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences". Paper presented in British Human-Computer Interaction Conference (BHCI ’18), 2018.
    Published • 10.14236/ewic/hci2018.215
  9. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned". Paper presented in British Human-Computer Interaction Conference (BHCI ’18), 2018.
    Published • 10.14236/ewic/hci2018.58
  10. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Design Patterns to Enhance Teens’ Museum Experiences". Paper presented in British Human-Computer Interaction Conference (BHCI ’18), 2018.
    Published • 10.14236/ewic/hci2018.160
  11. "Design Patterns to Enhance Teens’ Museum Experiences". 2018.
    10.14236/ewic/HCI2018.160
  12. "Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences". 2018.
    10.14236/ewic/HCI2018.216
  13. "Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned". 2018.
    10.14236/ewic/HCI2018.58
  14. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "Teenagers as Experience Seekers Regarding Interactive Museums Tours". Paper presented in 1st International Conference on Design & Digital Communication (DIGICOM ’17), 2017.
    Published
  15. Cesário, Vanessa; Coelho, António; Nisi, Valentina. "An Unlikely Seamless Combination - Future Curators Designing Museum Experiences Towards the Desires of Actual Teenagers". Paper presented in 1st International Conference on Design & Digital Communication (DIGICOM ’17), 2017.
    Published
  16. Nóbrega, Filipa; Gomes, Eduardo; Vasanth, Harry; Ferreira, Henrique; Cesário, Vanessa; Caetano, Paulino; Mendez, Paulo; De Pontes, Jéssica; Spicci, Gian. "Designing Multi-Gateway Interactions In A Multi-Player Strategy Game". Paper presented in CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA'17), 2017.
    Published • 10.1145/3027063.3048411
  17. Cesário, Vanessa; Radeta, Marko; Matos, Sónia; Nisi, Valentina. "The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game". Paper presented in CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA ’17), 2017.
    Published • 10.1145/3130859.3131435
  18. Cesário, Vanessa; Coelho, A.; Nisi, V.. "Audio guides and human tour guides: Measuring children's engagement & learning at a museum setting". Paper presented in Biannual Conference of the Italian SIGCHI Chapter (CHITALY ’17), 2017.
    Published
  19. Cesário, Vanessa; Rodrigues, Joel; Li, Helen; Wu, Iris; Nisi, Valentina. "Crescendo: Routine Learning App for Children with Autism Spectrum Disorders". Paper presented in International Conference on Interaction Design and Children (IDC ’16), 2016.
    Published • 10.1145/2930674.2935997
  20. Cesário, Vanessa; Freitas, Paulo; Pimentel, Diana; Nisi, Valentina. "Children's Books: Paper VS Digital, What do They Prefer?". Paper presented in International Conference on Interaction Design and Children (IDC ’16), 2016.
    Published • 10.1145/2930674.2936004
Journal article
  1. Vanessa Cesário; Pedro Campos. "The Integrated Museum Engagement Model (IMEM): Bridging Participatory Design, Immersive Storytelling, and Digital Representation for Enhanced Museum Experiences". The International Journal of the Inclusive Museum (2024): https://doi.org/10.18848/1835-2014/CGP/v17i01/63-81.
    10.18848/1835-2014/CGP/v17i01/63-81
  2. Vanessa Cesário; Mariana Ribeiro; António Coelho. "Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation". Interaction Design and Architecture(s) (2023): http://dx.doi.org/10.55612/s-5002-058-009.
    10.55612/s-5002-058-009
  3. Nisi, Valentina; Bala, Paulo; Cesário, Vanessa; James, Stuart; Del Bue, Alessio; Nunes, Nuno Jardim. ""Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool". Proceedings of the ACM on Human-Computer Interaction 7 CSCW2 (2023): 1-37. http://dx.doi.org/10.1145/3610168.
    10.1145/3610168
  4. Vanessa Cesário; Valentina Nisi. "Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies". Journal on Computing and Cultural Heritage (2023): https://doi.org/10.1145/3575867.
    Published • 10.1145/3575867
  5. Vanessa Cesário; João Freitas; Pedro Campos. "Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools". Museum Management and Curatorship (2023): https://doi.org/10.1080/09647775.2023.2209896.
    10.1080/09647775.2023.2209896
  6. Vanessa Cesário. "Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools". Journal on Computing and Cultural Heritage (2023):
    Accepted
  7. Vanessa Cesário. "Vintage Meets Modern: A Retro-Inspired Audio Guestbook for Event Communication". EUSSET (2023): https://dl.eusset.eu/handle/20.500.12015/4700.
    10.48340/CT2023-8666
  8. Vanessa Cesário; Valentina Nisi. "Designing with teenagers: A teenage perspective on enhancing mobile museum experiences". International Journal of Child-Computer Interaction (2022): https://doi.org/10.1016/j.ijcci.2022.100454.
    Published • 10.1016/j.ijcci.2022.100454
  9. Vanessa Cesário; Valentina Nisi. "Designing mobile museum experiences for teenagers". Museum Management and Curatorship (2022): https://doi.org/10.1080/09647775.2022.2111329.
    Published • 10.1080/09647775.2022.2111329
  10. Duarte Luis Sousa; Pedro Filipe Campos; Vanessa Cesário. "Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic". Interaction Design and Architecture(s) (2022): https://doi.org/10.55612/s-5002-052-001.
    Published • 10.55612/s-5002-052-001
Thesis / Dissertation
  1. Cesário, Vanessa. "Enhancing museum experiences for teenagers through gamification and storytelling frameworks". PhD, Universidade do Porto Faculdade de Engenharia, 2020. https://hdl.handle.net/10216/127648.
  2. Cesário, Vanessa Quintal. "Ler, ver e ouvir: estudos sobre narrativas infanto-juvenis em suporte impresso e em suporte digital (e-book e áudio-livro)". Master, 2014. http://hdl.handle.net/10400.13/832.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2022/07 A co-design method for museums to engage migrant communities with cultural heritage Conference Design Research Society
(Bilbao, Spain)
2021/12 People-Place Interactions: From Pictures and Stories to Places and Sense of Place Conference International Association of Societies of Design Research
(Hung Hom, Hong Kong SAR China)
2021/12 Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling Conference Arts & Tecnhologies, Interactivity & Game Creation
(Karlsruhe, Germany)
2021/09 Collecting Qualitative Data During COVID-19 Conference INTERACT
(Bari, Italy)
2020/11 Memories of Carvalhal's Palace: Turning Point Conference Interactive Digital Storytelling
(Bournemouth, United Kingdom)
2020/04 Teenage Visitor Experience: classification of behavioral dynamics in museums Conference CHI: Human Computer Interaction
(Honolulu, United States)
2019/10 "This is Nice but that is Childish" : Teenagers evaluate museum-based digital experiences developed by cultural heritage professionals Conference CHIPLAY
(Barcelona, Spain)
2019/09 Word Association: engagement of teenagers in a co-design process Conference INTERACT
(Paphos, Cyprus)
2019/09 Memories of Carvalhal's Palace: Haunted Encounters, a museum experience to engage teenagers Conference INTERACT
(Paphos, Cyprus)
2019/05 Guidelines for Combining Storytelling and Gamification: which features would teenagers desire to have a more enjoyable museum experience? Conference CHI: Human Computer Interaction
(Glasgow, United Kingdom)
2018/10 Co-designing gaming experiences for museums with teenagers Conference Arts & Tecnhologies, Interactivity & Game Creation
(Braga, Portugal)
2018/07 Analysing texts and drawings: the teenager perspective on enjoyable museum experiences Conference British HC
(Belfast, Ireland)
2018/07 Design patterns to enhance teens' museum experiences Conference British HCI
(Belfast, Ireland)
2018/07 Cultural Heritage Professionals developing digital experiences targeted at teenagers in museums settings: lessons learned Conference British HCI
(Belfast, Ireland)
2017/10 Teenagers as Experience Seekers Regarding Interactive Museum Tours Conference Design & Digital Communication
(Barcelos, Portugal)
2017/10 An unlikely seameless combination: future curators designing museum experiences towards the desires of teenagers Conference Design & Digital Communication
(Barcelos, Portugal)
2017/10 The Ocean Game: assessing children's engagement and learning in a museum setting using a treasure-hunt game Conference CHIPLAY
(Amesterdão, Netherlands)
2017/09 Audio Guides and Human Tour Guides: measuring children's engagement & learning at a museum setting Conference CHI Italy
(Cagliari, Italy)
2017/07 Shifting from the children to the teens usability: adapting a gamified experience of a museum tour Conference INTERACT
(Mumbai, India)
2017/07 Designing interactive technologies for interpretive exhibition: enabling teen participation through user-driven innovation Conference INTERACT
(Mumbai, India)
2016/06 Clueking: Allowing parents to customize an informal learning environment for children Conference Serious Games, Interaction and Simulation
(Porto, Portugal)
2016/06 Children's Books: Paper VS Digital: what do they prefer? Conference Interaction Design and Children
(Manchester, United Kingdom)
2016/06 Crescendo: routine learning app for children with autism spectrum disorders Conference Interaction Design and Children
(Manchester, United Kingdom)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2022 - Current Os mesmos ícones expressivos, diferentes interpretações: o caso dos emojis
Supervisor
Multimédia (Master)
Universidade do Porto, Portugal
2021 - 2023 The Augmented Student: using EEG real time data to explore positive reinforcement in learning tasks
Co-supervisor
Engenharia Informática (Master)
Universidade da Madeira, Portugal
2021 - 2023 The art of storytelling: its importance in video game immersion when paired with localization
Supervisor
Multimédia (Master)
Universidade do Porto, Portugal
2021 - 2022 Enabling User-friendly Systems for Museum Curators
Supervisor
Engenharia Informática (Master)
Universidade da Madeira, Portugal
2021 - 2022 The Use of Interactive Communication Technologies for Collaborative E-mentoring
Co-supervisor
Design de Media Interativos (Master)
Universidade da Madeira, Portugal
2021 - 2022 Walking Digital Tours
Supervisor
Multimédia (Master)
Universidade do Porto, Portugal
2017 - 2018 Enhancing the Visitor Experience in Museums with Augmented Reality
Supervisor
Multimédia (Master)
Universidade do Porto, Portugal
2017 - 2017 Criação de narrativa complexa para museu de história natural
Co-supervisor
Madeira Interactive Technologies Institute, Portugal
2016 - 2016 Bolseiro de investigação – Gamificação em espaços do património cultural
Supervisor
Madeira Interactive Technologies Institute, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2021 - Current Organization and invitation of relevant speakers for scientific lectures in the area of HCI (monthly event) (2021 - 2023)
Seminar (Co-organisor)
Interactive Technologies Institute (ITI/LARSyS), Portugal
2019 - 2021 ReBOOT Festival, Doctoral Symposium in Arts and Design (annual event) (2019 - 2021)
Festival (Member of the Organising Committee)
UT Austin | Portugal, Portugal
2018 - 2018 Volunteer at the international conference "Interaction, Design and Children" in Norway (2018 - 2018)
Conference (Co-organisor)
Høgskolen i Sør-Trøndelag, Norway
2018 - 2018 Annual doctoral symposium of the Madeira Interactive Technologies Institute (2018 - 2018)
Symposium
Madeira Interactive Technologies Institute, Portugal

Event participation

Activity description
Type of event
Event name
Institution / Organization
2022/07 - 2022/07 Invited speaker: Ferramentas digitais open source aplicadas ao Património Cultural [Open source digital tools applied to Cultural Heritage]
Congress
H.E.L.P. Project (Heritage education new web formats and free licenses opportunities for dissemination, co-creation and open data)
ICOM-Portugal, Portugal
2021/06 - 2021/06 Invited speaker: Aumento da experiência museológica dos adolescentes através de estratégias de narrativas e jogos [Increasing the museum experience of teenagers through narrative and game strategies]
Congress
Simpósio em Diálogos Digitais, DigitalLab
Universidade Federal de Goiás, Brazil
2021/04 - 2021/04 Invited speaker: Collaborative Digital Storytelling: a method for museums to engage migrant communities around cultural heritage topics
Conference
Conferência Arts, Museums and Digital Cultures
2021/02 - 2021/02 Invited speaker: MEMories and EXperiences for inclusive digital storytelling
Meeting
Culture Labs
2019/10 - 2019/10 Invited speaker: Enhancing museum experiences through games and stories for teenagers
Festival
Reboot Festival
2019/02 - 2019/02 Prototype demonstration: Two interactive mobile applications, Memories of Carvalhal's Palace: Turning Point (interactive narrative), Haunted Encounters (game)
Meeting
UMa Open Day (30 years commemoration)
Universidade da Madeira, Portugal
2019/01 - 2019/01 Invited speaker: Memories of Carvalhal's Palace
Meeting
Grupo de investigação Sense&Tell
Interactive Technologies Institute (ITI/LARSyS), Portugal
2019/01 - 2019/01 Prototype demonstration: Two interactive mobile applications, Memories of Carvalhal's Palace: Turning Point (interactive narrative), Haunted Encounters (game)
Meeting
Visita do Gabinete de Ciência e Inovação da Embaixada do UK em Portugal
Madeira Interactive Technologies Institute, Portugal
2018/10 - 2018/10 Invited speaker: Enhancing museum experiences through games and stories for teenagers
Seminar
Seminário Doutoral, Madeira Interactive Technologies Institute
2018/09 - 2018/09 Invited speaker: Enhancing museum experiences through games and stories for teenagers
Symposium
Simpósio Doutoral, UT Austin | Portugal Digital Media Program
UT Austin | Portugal, Portugal
2018/09 - 2018/09 Prototype demonstration: Two interactive mobile applications, Memories of Carvalhal's Palace: Turning Point (interactive narrative), Haunted Encounters (game)
Congress
Cidade do Empreendedor
2018/09 - 2018/09 Prototype demonstration: Two interactive mobile applications, Memories of Carvalhal's Palace: Turning Point (interactive narrative), Haunted Encounters (game)
Congress
Ciência no Mercado
2018/06 - 2018/06 Invited speaker: Enhancing museum experiences through games and stories for teenagers
Symposium
Conferência Interaction Design and Children
Handelshøyskolen BI - Campus Trondheim, Norway
2018/06 - 2018/06 Invited speaker: Enhancing museum experiences through games and stories for teenagers
Meeting
LARSyS Annual Meeting
2017/06 - 2017/06 Invited speaker: Research in HCI and Cultural Heritage
Seminar
Madeira Interactive Technologies Institute, Portugal
2016/10 - 2016/10 Invited speaker: MueStory - discovering museums through games and stories
Symposium
UT Austin | Portugal, Portugal
2016/09 - 2016/09 Invited speaker: MueStory - discovering museums through games and stories
Meeting
The University of Texas at Austin Center for Media Engagement, United States
2016/06 - 2016/06 Invited speaker: Clueking, a learning environment for children and their guardians
Meeting
Coventry Lanchester Polytechnic, United Kingdom

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2022/07 Designing a long-covid support app from the user’s point of view: understanding what patients need after recovering from Covid-19
(Thesis) Main arguer
Matheus Ribeiro Cavalcante (Master)
Universidade Nova de Lisboa, Portugal
2022/07 Aplicações multimédia gamificadas para fitness e bem-estar de alunos universitários
(Thesis) Main arguer
Inês Machado Ribeiro da Silva Ferraz (Master)
Universidade do Porto, Portugal
2021 Digital Nudging: a human component automation tool
(Thesis) Main arguer
Fernando Jacob Teixeira Martins (Master)
Universidade da Madeira, Portugal
2021 Ludificação do processo de acolhimento de novos colaboradores
(Thesis) Main arguer
Carlos Eduardo Brites dos Santos (Master)
Universidade do Porto, Portugal
2021 Leitura Imersiva: Impacto do som e estímulos hápticos da resposta emocional do leitor
(Thesis) Main arguer
Ruth Lara do Palanque Lopes Caiado de Carvalho (Master)
Universidade do Porto, Portugal

Ad Hoc journal article review

Journal title (ISSN) Publisher
2023 - Current IJIM: International Journal of the Inclusive Museum
2022 - Current JHCI: International Journal of Human-Computer Interaction Taylor & Francis
2024 - 2024 Metaverse
2023 - 2023 C&S: Children and Society National Children's Bureau
2021 - 2022 JOCCH: Journal of Computing and Cultural Heritage ACM Association for Computing Machinery
2021 - 2021 IT: Information and Culture University of Texas Press
2020 - 2020 MMC: Museum Management and Curatorship Taylor & Francis

Association member

Society Organization name Role
2021 - Current Human Development and Capability Association Member of the following thematic groups: Children, Technology, Participatory Methods, European Network
2020 - Current Interactive Technologies Institute (ITI) from the Laboratory of Robotics and Systems (LARSyS) Integrated research member

Committee member

Activity description
Role
Institution / Organization
2023/04 - 2023/12 Doctoral Program in Digital Media
Coordinator
Universidade do Porto, Portugal

Universidade de Lisboa, Portugal

Universidade Nova de Lisboa, Portugal

Conference scientific committee

Conference name Conference host
2023 - 2023 IASDR: International Association of Societies of Design Research Milan, Italy
2019 - 2023 INTERACT: International Conference on Human-Computer Interaction Paphos, Cyprus; Bari, Italy; York, UK
2022 - 2022 C&C: ACM Conference on Creativity and Cognition London, UK
2020 - 2022 CHI: Conference on Human Factors in Computing Systems Hawai, USA; New Orleans, LA
2021 - 2021 DIS: Designing Interactive Systems online
2020 - 2021 IFIP-ICEC: International Conference on Entertainment Computing Xi'an, China; Coimbra, Portugal
2019 - 2021 ICIDS: International Conference on Interactive Digital Storytelling Lake City, USA; Bournemouth, UK; Tallinn, Estonia
2020 - 2020 NORDICHI: Human-Computer Interaction online
2019 - 2020 IDC: Interaction Design and Children Boise, USA; London, UK
2019 - 2019 CHIPLAY: Play, Games, and Human-Computer Interaction Barcelona, Spain

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2022 - 2023 As Redes Sociais na Promoção de Atividades de Turismo e Lazer [Social Media in the Promotion of Tourism and Leisure Activities] Turismo, Animação e Alojamento (Curso de Especialização Tecnológica) Qualificar - Formação, Educação, Consultoria e Serviços, Portugal
2022 - 2023 Técnicas de Marketing Digital [Digital Marketing Techniques] Turismo, Animação e Alojamento (Curso de Especialização Tecnológica) Qualificar - Formação, Educação, Consultoria e Serviços, Portugal
2021 - 2023 Tecnologia e Sociedade [Technology and Society] Todas as engenherias (Licenciatura) Instituto Superior Técnico, Universidade de Lisboa, Portugal
2020 - 2021 Computação e Sociedade [Computing and Society] Engenharia Informática e de Computadores; Engenharia de Telecomunicações e Informática (Licenciatura) Instituto Superior Técnico, Universidade de Lisboa, Portugal
2020 - 2021 Comunicação nas Redes Sociais: Marketing Pessoal [Communication on Social Media: Personal Branding] (Curso de Especialização Tecnológica) Juventude Popular da Madeira, Portugal
2019 - 2020 MOOC: Interactive Storytelling: from Games to Gamification (Graduado) MuSA - Museum Sector Alliance, Portugal
2018 - 2019 Métodos de Design de Interação [Interaction Design Methods] Design de Media Interativos (Mestrado) Universidade da Madeira, Portugal
2017 - 2018 Narrativas Interativas [Interactive Narratives] Design de Media Interativos (Mestrado) Universidade da Madeira, Portugal
2017 - 2018 Realidade Aumentada em Espaços Museológicos [Augmented Reality in Museum Spaces] (Curso médio) Universidade da Madeira, Portugal
2016 - 2017 Métodos de Design de Interação [Interaction Design Methods] Design de Media Interativos (Licenciatura) Universidade da Madeira, Portugal

Interview (newspaper / magazine)

Activity description Newspaper / Forum
2023/03 Entrevista à investigadora Vanessa Cesário: "A tecnologia tem de ser bem pensada e bem utilizada" [Interview with researcher Vanessa Cesário: 'Technology must be well thought out and well used'] Diário de Notícias da Madeira
2023/02 Adolescentes querem tecnologias interativas no Museu de História Natural [Teenagers want interactive technologies at the Natural History Museum] Diário de Notícias da Madeira
2023/02 Teenagers want interactive technology in museums, research finds Tech Explore
2017/04 Projeto recorre a "selfies" para atrair jovens aos museus [Project uses selfies to attract young people to museums] Jornal da Madeira

Interview (tv / radio show)

Program Topic
2023/05 - 2023/05 Notícias da Madeira [News from Madeira] Envolvendo adolescentes em museus com histórias e jogos: afinal, o que se aprendeu? [Involving teenagers in museums with stories and games: what have we learned?]
2023/03 - 2023/03 90 segundos de Ciência [90 seconds of Science] Projeto desenvolve experiência interativa para Museu de História Natural do Funchal [Project develops interactive experience for the Natural History Museum of Funchal]
2017/02 - 2017/02 Notícias Madeira [Madeira News] Experiências interativas no Museu de História Natural do Funchal [Interactive experiences at the Natural History Museum of Funchal]

Scientific expedition

Activity description Institution / Organization
2019/05 - 2019/07 Invited Researcher Sheffield Hallam University Art and Design Research Centre, United Kingdom
Distinctions

Award

2018 Best visual presentation
Madeira Interactive Technologies Institute, Portugal
2018 Best poster
UT Austin | Portugal, Portugal
2018 4,000$ Grant to support doctoral digital media research
UT Austin | Portugal, Portugal

Other distinction

2020 "Cum Laude" nomination, referring to the doctoral thesis
Universidade do Porto Faculdade de Engenharia, Portugal
2020 Post-Doctoral Fellowship
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal
2015 Best Student of the Master's Degree
Universidade da Madeira, Portugal
2015 PhD Scholarship
Agência Regional para o Desenvolvimento da Investigação Tecnologia e Inovação, Portugal