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Academic Assistant Professor in IPLeiria, BSC, "Undergraduate in Games", and Universidade Lusofóna, BSC, "Videojogos". Former ETIC Programme Academic Coordinator in HND/BA, BTEC-Pearson "Computer Animation and Videogames". Current PhD researcher candidate in Media Arts. Lead PlayStation® First Project Manager, working within the development & deployment of videogames projects. Responsible for budgetary control, Public Relations, Marketing and project development coordination. Co-founder of GameNest® programme. GameNest assisted the Winner of PlayStation® Talents - PlayStation Prémios® Awards 2017 with "Out of Line", plus Nordic Game Discovery Contest Winner "Keg Wars" (2018). Managing videogame development teams, encompassing Services Providers, Agencies and Development studios. Book author, three published titles: "História dos Videojogos - A génese da Indústria" and Revolução Interactiva - Compêndio Visual de Computadores, Jogos Electrónicos, Consolas Domésticas e Portáteis", co-Author in "Service Games: The Rise and Fall of SEGA".
Identification

Personal identification

Full name
Ivan Barroso

Citation names

  • Barroso, Ivan

Author identifiers

Ciência ID
8B10-45D1-3146

Knowledge fields

  • Humanities - Arts
  • Social Sciences - Educational Sciences - Education, General

Languages

Language Speaking Reading Writing Listening Peer-review
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Serbo-Croatian Beginner (A1) Elementary (A2) Beginner (A1) Beginner (A1) Beginner (A1)
French Elementary (A2) Intermediate (B1) Beginner (A1) Elementary (A2) Beginner (A1)
Spanish; Castilian Elementary (A2) Intermediate (B1) Beginner (A1) Intermediate (B1) Beginner (A1)
Portuguese (Mother tongue)
Education
Degree Classification
2020/11 - 2024
Ongoing
New Media Arts (Doutoramento)
Major in Games Studies
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018 - 2019
Concluded
Especialista em Games Studies (Título de especialista)
Major in Games Studies
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2004/09 - 2006/07
Concluded
Arts (Mestrado)
Major in Arts, Culture and Design
Instituto Politécnico de Leiria Escola Superior de Artes e Design das Caldas da Rainha, Portugal
15
2001/09 - 2004/09
Concluded
Arts (Bacharelato)
Major in Arts
Instituto Politécnico de Leiria, Portugal
15
Affiliation

Teaching in Higher Education

Category
Host institution
Employer
2016/02 - Current Invited Assistant (Polytechnic Teacher) Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
Instituto Politécnico de Leiria Escola Superior de Tecnologia e Gestão, Portugal
2014/10 - Current Invited Assistant Professor (University Teacher) Universidade Lusófona de Humanidades e Tecnologias, Portugal
Universidade Lusófona de Humanidades e Tecnologias, Portugal
Outputs

Publications

Book
  1. Barroso, Ivan. Revolução Interactiva: Compêndio Visual - Computadores, Jogos Electrónicos, Consolas Domésticas e Portáteis. Netherlands: Blurb Ed.. 2018.
    Published
  2. Barroso, Ivan; Sam Pettus; David Munoz; Kevin Wiliams. Services Games: The Rise and Fall of SEGA. United States: CreateSpace Independent Publishing Platfor. 2013.
    Published
  3. Barroso, Ivan. História dos Videojogos: A Génese da Indústria. Netherlands: Blurb Ed.. 2012.
    Published
Book chapter
  1. Barroso, Ivan; Sousa, Carla. "Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study". In Communications in Computer and Information Science, 49-58. Springer Nature Switzerland, 2024.
    10.1007/978-3-031-51452-4_4
Conference paper
  1. Abrantes, Eduarda; Pinto, Carina; Simão, A; Guerra, C; Fortes, M.; Barroso, Ivan; Gonçalves, Filipe; Reis, Gustavo. "MorphoPlay ¿ Designing a Serious Game to Diagnose Children with Speech Problems". Paper presented in ICGI2023 - International Conference on Graphics and Interaction, Tomar, 2023.
    Published
  2. Barroso, Ivan; Sousa, Micael. "Playing at Class: Increasing the Awareness of Tabletop Game Design for Videogame Development". Paper presented in 23rd International Conference on Intelligent Games and Simulation, Game-on 2022At: Lisbon 2022-09, Lisboa, 2022.
    Published
Journal article
  1. Raimonda Agne Medeisiene; Darius Karasa; Vicky Maratou; Jack Dylan Moore; Sara Hasani; Carla Sousa; Filipe Luz. "The Challenges and Opportunities of Analogue Game-Based Learning". (2021): https://www.researchgate.net/publication/356604747_The_Challenges_and_Opportunities_of_Analogue_Game-Based_Learning?channel=doi&linkId=61a4a7857323543e2111de29&showFulltext=true.
    Published • Assistant staff
  2. Barroso, Ivan. "The relation between gamers audiences and gaming industry workforce". International Journal of Film and Media Arts 5 1 (2020): 6-12. http://dx.doi.org/10.24140/ijfma.v5.n1.01.
    10.24140/ijfma.v5.n1.01