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Pedro M. A. Fernandes is currently enrolled in the PhD in Media Art and Communication, having been awarded a FCT-funded PhD studentship for his proposal which aims to look into the game design experiments that caracterize 2010s' new wave of independent horror games. He has a Bachelor’s degree in Videogames (final grade of 15), and a Master’s degree in Game Design and Playful Media which he finished in 2023 with a final grade of 18. His thesis, “Dynamic Difficulty Adjustment to Improve Player Experience in Games for Rehabilitation”, received a final evaluation of 19/20. As complementary education, he completed the Game Creator’s Odyssey program, created through a partnership between Concordia University (Canada) and the games publisher Ubisoft, obtaining a certificate for the game design methodologies employed at Ubisoft and other high-budget studios: Rational Game Design (2020) and Rational Level Design (2021). He currently works as a student researcher at Lusófona University’s HEI-Lab. Through the Bachelor’s degree, he was introduced to game development, learning several tools that are part of game development pipelines, including programing (C#), 3D modeling (Blender), sound design (Avid ProTools), UI (Adobe Photoshop/Illustrator), and development tools such as the Unity game engine. In the Master’s degree, he expanded his knowledge in game design, developing both analog, digital, and alternative controller (alt.ctrl) games that explored different design challenges as part of the course’s program. One of these projects, the alt.ctrl. game 'HexPong', has been featured in several conferences and events, including international games research conferences such as FDG (2023) and IEEE CoG (2023), and the European Researchers’ Night (2022 and 2023). During the Master’s degree, in 2021, he would be awarded a research scholarship to work at Lusófona University’s HEI-Lab research unit. Since then, he has worked in the FCT-financed PlayersAll research project (ref. EXPL/COM-OUT/0882/2021), designing a virtual reality game to complement upper-limb rehabilitation and gathering game design patterns that can assist in creating adaptive systems in games, the Horizon Europe-financed EPIC-WE project (ref. Nº101095058), conducting a systematic literature review (spanning from 2002 to 2023) on game jam organization practices, and the FCT-financed GameIN project (ref. 2022.07939.PTDC) adapting commercial analog games and creating playful activities that are accessible for people with intellectual disabilities to promote inclusion - contributing to the creation of a game kit that facilitates the creation of more of these activities. He has presented articles at some of the main conferences for games research such as Foundations on Digital Games and IEEE’s Conference on Games related to both these research projects and his own PhD work.
Identification

Personal identification

Full name
Pedro Miguel Alves Fernandes

Citation names

  • Fernandes, Pedro M. A.

Author identifiers

Ciência ID
B516-784E-B3B7
ORCID iD
0000-0001-6676-882X

Email addresses

  • pedro.miguel.fernandes@ulusofona.pt (Professional)

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2023 - 2028
Ongoing
Media Art and Communication (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021 - 2023
Concluded
Game Design and Playful Media (Mestrado)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Dynamic Difficulty Adjustment to Improve Player Experience in Games for Rehabilitation" (THESIS/DISSERTATION)
18
2018 - 2021
Concluded
Videogames (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
15
Projects

Grant

Designation Funders
2025/01/01 - 2028/03/31 The Rise of the New Wave Horror: How Independent Developers Reshaped the Identity of Digital Horror Games
2024.01440.BD
PhD Student Fellow
Fundação para a Ciência e a Tecnologia, Portugal

Universidade Lusófona de Humanidades e Tecnologias, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing

Contract

Designation Funders
2024/02 - 2024/12/31 Games Inclusion Lab: Participatory Media Creation Processes for Accessibility
PhD Student Fellow
Universidade Nova de Lisboa Associação para a Inovação e Desenvolvimento da FCT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2023/03 - 2024/02 EPIC-WE - Empowered Participation through Ideating Cultural Worlds and Environments
Master Student Fellow
Horizon 2020
Ongoing
2022/03 - 2023/03 PlayersAll: media agency and empowerment
Master Student Fellow
Universidade Lusófona de Humanidades e Tecnologias Centro de Investigação em Comunicação Aplicada Cultura e Novas Tecnologias, Portugal

Universidade Nova de Lisboa Associação para a Inovação e Desenvolvimento da FCT, Portugal

Universidade Nova de Lisboa Laboratório de Instrumentação Engenharia Biomédica e Física da Radiação, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
Outputs

Publications

Book chapter
  1. Fernandes, Pedro M. A.; Inácio, Pedro M. A.; Feliciano, Hugo; Fachada, Nuno. "SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition". In Communications in Computer and Information Science, 113-126. Springer International Publishing, 2022.
    Published • 10.1007/978-3-030-95305-8_9
Conference paper
  1. Pedro Fernandes; Cátia Casimiro; Wilson Almeida; Henrique Monteiro; João Léste; Filipe Luz; Carla Sousa. "MODDING FOR COGNITIVE ACCESSIBILITY: EXPERIENCES WITH COMMERCIAL ANALOGUE GAMES AND NEURODIVERGENT PLAYERS". 2025.
    10.21125/inted.2025.0714
  2. Fernandes, Pedro M. A.; Neves, Pedro Pinto ; Lopes, Phil. "Subtractive Design Practices and 2010's New Wave of Indie Horror Games". Paper presented in Foundations of Digital Games (FDG 2024), Worcester, Massachusetts, 2024.
    In press • https://doi.org/10.1145/3649921.3650019
  3. Neves, Pedro; Fernandes, Pedro M. A.; Nunes, Inês; Fonseca, Micaela; Lopes, Phil. "Early Playtesting with Clients and Therapists of More Game-Like Therapy". Paper presented in IEEE Conference on Games, Boston, 2023.
    Published • 10.1109/cog57401.2023.10333132
  4. Luz, Filipe; Fernandes, Pedro M. A.; Cabral, João. "Playing Pong without a TV Screen: an Alternative controller game". Paper presented in IEEE Conference on Games, City of Boston, 2023.
    Published • 10.1109/cog57401.2023.10333154
Journal article
  1. Filipe Luz; Wilson Almeida; Pedro Fernandes; Micaela Fonseca. "Cultural Game Jam Model: A Quadruple Helix Intervention". European Conference on Games Based Learning (2024): https://doi.org/10.34190/ecgbl.18.1.2642.
    10.34190/ecgbl.18.1.2642
  2. Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa. "What is “Learning” in Serious Game Jams? A Systematic Literature Review". European Conference on Games Based Learning (2024): http://dx.doi.org/10.34190/ecgbl.18.1.2673.
    10.34190/ecgbl.18.1.2673
  3. Cátia Casimiro; João Léste; Pedro Fernandes; Carla Sousa; Filipe Luz. "Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach". European Conference on Games Based Learning (2024): https://doi.org/10.34190/ecgbl.18.1.2674.
    10.34190/ecgbl.18.1.2674
  4. Lilia Marcelino; Fernandes, Pedro M. A.; João Cerqueira. "Learning Engagement in a Pre-Alpha Version of an Educational Game: Evaluation and Proposed Solutions". International Journal of Games and Social Impact (2024): https://doi.org/10.24140/ijgsi.v2.n1.02.
    10.24140/ijgsi.v2.n1.02
Report
  1. Costa Conceição; Pedro Fernandes; Inês Nunes; Maria Gonçalves; Micaela Fonseca. 2024. Report on good practices - Game jams and game-making co-creation practices amongst Cultural Heritage Institutions, Creative Industries, Higher Education Institutions and Youth Citizens. https://zenodo.org/doi/10.5281/zenodo.14654105.
    10.5281/ZENODO.14654105
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2025/03/04 The role of newfound access to 3D development tools in 2010's New Wave of Horror I Early Career Scholars Conference
Lusófona University (Lisbon, Portugal)
2024/05/30 "Searching for what defines digital horror games in 2010s' new wave of horror" Horror Studies Now
Horror Studies Research Group at Northumbria University (UK) (Newcastle upon Tyne, United Kingdom)
2024/05/24 "Subtractive Design Practices and 2010's New Wave of Indie Horror Games" Foundations of Digital Games (FDG 2024)
Worcester Polytechnic Institute (WPI) (Worcester, United States)
2024/01/09 "A new wave of horror: Analyzing the game design trends of 2010s first-person indie horror movement" Playful by Design
Lusófona University (Lisbon, Portugal)
2023/11/23 "Criação de narrativas para jogos de terror" // "How horror games use narratives" Lisboa Games Week
Feira Internacional de Lisboa (FIL) (Lisbon, Portugal)
2023/08/23 "Early playtesting with clients and therapists of more game-like therapy" IEEE Conference on Games
Northeastern University (Boston, United States)
2023/08/23 "Playing Pong without a TV Screen: an Alternative controller game" IEEE Conference on Games
Northeastern University (Boston, United States)
2022/09/20 "Jogos com controlos alternativos: design de jogos para diversão e bem-estar" II Congresso Internacional sobre Metodologia (Qualis2022)
DEE International Publishing (Coimbra, Portugal)
2021/06/24 "Learning engagement in a pre-alpha version of an educational game: evaluation and proposed solutions" 8th International Congress of Audiovisual Researchers
Lusófona University (Lisboa, Portugal)
2020/11 "SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition" Videojogos 2020 - the 12th Internacional Conference on Videogame Sciences and Arts
Polytechnic Institute of Bragança (Mirandela, Portugal)

Event participation

Activity description
Type of event
Event name
Institution / Organization
2024/03/21 - 2024/03/22 Participated in a round table where PhD students discussed their research projects with other researchers
Round table
FilmEU DOCTUS - Media Arts Back & Forth
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2023/09/29 - 2023/09/29 Presented projects at the European Researchers' Night (2023) in Lisbon, Portugal.
Exhibition
European Researchers' Night (2023)
Museu Nacional de História Natural e Ciência, Portugal
2023/05/23 - 2023/05/23 Presented the PlayersAll project (EXPL/COM-OUT/0882/2021) in a research meet-up held at IADE in Lisbon, Portugal.
Meeting
Game based-formats to enhance creativity and innovation funnels
Universidade Europeia IADE Faculdade de Design Tecnologia e Comunicação, Portugal
2023/04/11 - 2023/04/14 Presented projects at the 'Games and Demos' track of Foundations of Digital Games (FDG 2023) in Lisbon, Portugal.
Conference
Foundations of Digital Games (FDG 2023)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/10/10 - 2022/10/16 Presented projects at the Feira Internacional de Ciência (FIC.A 2022) in Oeiras, Portugal.
Festival
Feira Internacional de Ciência (FIC.A 2022)
Camara Municipal Oeiras, Portugal
2022/09/30 - 2022/09/30 Presented projects at the European Researchers' Night (2022) in Lisbon, Portugal.
Exhibition
European Researchers' Night (2022)
Museu Nacional de História Natural e Ciência, Portugal
2022/07/15 - 2022/07/22 Presented the 'HexPong' multimedia project at Lusófona University's Over&Out event.
Exhibition
Over&Out
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/06/20 - 2022/06/23 Presented the 'HexPong' multimedia project on the International Conference on Live Interfaces 2022.
Conference
International Conference on Live Interfaces 2022
Universidade Lusófona de Humanidades e Tecnologias, Portugal

Ad Hoc journal article review

Journal title (ISSN) Publisher
2024/10/07 - 2024/10/14 The International Journal of Games and Social Impact (IJGSI) (2975-8386)

Conference scientific committee

Conference name Conference host
2024/11 - 2024/11 Foundations of Digital Games (FDG 2025) Graz University of Technology
2023/11 - 2024/01 Foundations of Digital Games (FDG 2024) Worcester Polytechnic Institute (WPI)