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During my PhD, I developed research activities in the Design field, which allowed me to enhance my skills as a researcher. Between 2016 and 2017, as an Intern at the ErgoVR-FMH-UL Lab, within the framework of the Nexperience project (in partnership with Nespresso Portugal), I started using the Virtual Reality system and taking advantage of its potential to create interactive and immersive design proposals. During my PhD, I developed scientific studies that allowed me to expand my knowledge in the human-computer interaction field, through the use of a Human-Centered Design approach, and evaluation methods like Self-Assessment Manikin, Geneva, Think-aloud, Simulation sickness in VR, Presence in VR, and Face-Reading, to understand and propose design solutions. In 2019, I participated in the European Researchers Night 2019 in Lisbon, with a Virtual Reality gaming experience under development during my PhD. During the PhD course, the establishment of a partnership with the Directorate-General for Culture of São Tomé and príncipe (STP), as well as the inclusion of the community from STP in the research project, consolidated my ability to connect and be responsible for creating value for all stakeholders involved. To obtain funding that would allow me to develop a most ambitious research plan, I applied for the FCT Doctoral Scholarships in 2017, having been granted the scholarship with reference SFRH/BD/129105/2017, for the period between 2017 and 2021. In 2019, at the invitation of the Lisbon School of Architecture of the University of Lisbon as an FCT scholarship (Ph.D.), I gave "Branding Product and Services" class in the first semester of the Master in Product Design Course. In March 2023, I began my journey as a researcher at the Associação do Instituto Superior Técnico para a Investigação e o Desenvolvimento (IST-ID), through a post-doctoral research grant (BIPD) with reference 1801P.01233.1.01 eGAMES -Contract No. 26, financed by PRR funds.
Identificação

Identificação pessoal

Nome completo
Yanick Lambert Ramos Trindade

Nomes de citação

  • Trindade, Yanick

Identificadores de autor

Ciência ID
F41D-6112-469D

Endereços de correio eletrónico

  • lambertyanick@gmail.com (Pessoal)

Websites

Domínios de atuação

  • Humanidades

Idiomas

Idioma Conversação Leitura Escrita Compreensão Peer-review
Português (Idioma materno)
Inglês Utilizador proficiente (C1) Utilizador proficiente (C1) Utilizador proficiente (C1) Utilizador proficiente (C1)
Formação
Grau Classificação
2022/02/03
Concluído
Design (Doutoramento)
Universidade de Lisboa Faculdade de Arquitectura, Portugal
"Design de Jogos Digitais. A narrativa santomense como elemento estruturante." (TESE/DISSERTAÇÃO)
Approved with distinction
2012
Concluído
Mestrado em Design de Produto (Mestrado)
Universidade de Lisboa Faculdade de Arquitectura, Portugal
"Gestão do Design na indústria do chocolate. o sector secundário e o crescimento económico em São Tomé e Príncipe" (TESE/DISSERTAÇÃO)
16
2011
Concluído
Licenciatura em Design (Licenciatura)
Universidade de Lisboa Faculdade de Arquitectura, Portugal
"n/a" (TESE/DISSERTAÇÃO)
15
Percurso profissional

Docência no Ensino Superior

Categoria Profissional
Instituição de acolhimento
Empregador
2019/09 - 2020/01 Leitor (Docente Universitário) Universidade de Lisboa Faculdade de Arquitectura, Portugal
Universidade de Lisboa Faculdade de Arquitectura, Portugal

Outros

Categoria Profissional
Instituição de acolhimento
Empregador
2023/03 - Atual PostDoc Researcher Laboratório de Robótica e Sistemas de Engenharia, Portugal
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal
2016/12/12 - 2022/02/03 Collaborating researcher (CIAUD) Universidade de Lisboa Centro de Investigação em Arquitetura Urbanismo e Design, Portugal
Universidade de Lisboa Centro de Investigação em Arquitetura Urbanismo e Design, Portugal
2015/09/08 - 2021/09/01 PhD student in Design. Universidade de Lisboa Faculdade de Arquitectura, Portugal
2016/11/01 - 2017/07/31 Internship at the ErgoVR-FMH-UL Laboratory, within the framework of the Nexperience project (in partnership with Nespresso Portugal). Position: Designer Universidade de Lisboa Faculdade de Motricidade Humana, Portugal
2013/12/01 - 2016/06/28 Designer and ilustrator Horus Gaming Entertainment | Famousgadet - Castelo Branco, Portugal
2013/04/01 - 2013/10/01 Product Designer UP Partner - Marketing and Advertising - Lisboa, Portugal
Produções

Publicações

Artigo em conferência
  1. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Measuring emotion, interaction, and cultural outcomes after a VR game: The case of São Tomé". Trabalho apresentado em AHFE 2022, New York, 2022.
    Publicado • 10.54941/ahfe1001968
  2. Trindade, Yanick. "Game design. The narrative of São Tomé and Príncipe as a structural element". Trabalho apresentado em UD16, Aveiro, 2016.
    Publicado
Capítulo de livro
  1. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants". In Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, editado por Soares, M.M; Rosenzweig, E; Marcus, A., 466-476. Cham, Suiça: Springer International Publishing, 2022.
    Publicado • 10.1007/978-3-031-05900-1_33
  2. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms". In Lecture Notes in Networks and Systems, editado por Rebelo, F., 857-865. Cham, Suiça: Springer International Publishing, 2021.
    Publicado • 10.1007/978-3-030-79760-7_103
  3. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Emotion Through Narrative: Validation for User Engagement in Game Context". In Advances in Intelligent Systems and Computing, 472-482. Springer International Publishing, 2019.
    Publicado • 10.1007/978-3-030-20227-9_44
  4. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Emotions Appraisal with Face Reading in a Touristic Virtual Environment Prototype". In Advances in Intelligent Systems and Computing, 137-148. Springer International Publishing, 2018.
    Publicado • 10.1007/978-3-319-94706-8_16
  5. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype". In Design, User Experience, and Usability: Users, Contexts and Case Studies, 730-742. Springer International Publishing, 2018.
    Publicado • 10.1007/978-3-319-91806-8_57
  6. Trindade, Yanick; Rebelo, Francisco; Noriega, Paulo. "Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study". In Advances in Intelligent Systems and Computing, 371-381. Springer International Publishing, 2017.
    Publicado • 10.1007/978-3-319-60582-1_37
Tese / Dissertação
  1. "Design de Jogos Digitais - A Narrativa Santomense como elemento Estruturante". Doutoramento, Universidade de Lisboa Faculdade de Arquitectura, 2022.
Atividades

Participação em evento

Descrição da atividade
Tipo de evento
Nome do evento
Instituição / Organização
2019/11 - 2019/11 The LGW is part of the European circuit of major video game fairs, with the inclusion of an Educational Service that invites thousands of students and teachers from all over the country to visit the fair and get to know the reality of video games, from their conception to the highest competitive stages.
Exposição
Lisboa Games Week 2019
2019/09 - 2019/09 The main goal of the ERN is to bring researchers closer to the public. In these events, researchers will showcase the focus of their studies and highlight the impact of research on our daily lives. During this night every citizen is invited to celebrate and actively participate in Science.
Exposição
European Researchers Night 2019