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Identification

Personal identification

Full name
Sandra Mónica Anjo Câmara Olim

Citation names

  • Câmara Olim, Sandra

Author identifiers

Ciência ID
DF1E-8BBB-6B7D
ORCID iD
0000-0003-0098-4495

Websites

Knowledge fields

  • Exact Sciences - Computer and Information Sciences
Education
Degree Classification
2018/09/05 - 2023/12/20
Concluded
Digital Media (Doutoramento)
Major in Tecnology and Human-Computer Interaction
Universidade NOVA de Lisboa Faculdade de Ciências e Tecnologia, Portugal
"Augmented Reality Serious Games Towards Introducing and Promoting Chemistry to Preteens" (THESIS/DISSERTATION)
Approved
2013/08/22 - 2015/06/22
Concluded
Entertainment Technology (Master)
Major in Entertainment Technology
Carnegie Mellon University, United States
A
2001/09/01 - 2006/06/11
Concluded
Design e Projectação Ramo Ensino (Mestrado integrado)
Major in Design e Projectação Ramo Ensino
Universidade da Madeira, Portugal
Affiliation

Positions / Appointments

Category
Host institution
Employer
2015/12/01 - 2019/02/03 Research assistance Universidade da Madeira Madeira Interactive Technologies Institute, Portugal
Projects

Grant

Designation Funders
2019 - 2023 Periodic Fable
PhD Student Fellow
Universidade Nova de Lisboa, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing

Contract

Designation Funders
2019/01/01 - 2019/12/31 Laboratório de Robótica e Sistemas de Engenharia
UID/EEA/50009/2019
Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2015/12/01 - 2019/01/31 Beanstalk
Integration into Research Grant Fellow
Universidade da Madeira Madeira Interactive Technologies Institute, Portugal
Ongoing
Outputs

Publications

Book chapter
  1. Francisco Vasconcelos; Mara Dionísio; Sandra Câmara Olim; Pedro Campos. "Game ON! a Gamified Approach to Household Food Waste Reduction". 2023.
    10.1007/978-981-99-8248-6_11
  2. André Freitas; Francisco Fernandes; Mara Dionísio; Sandra Olim. "Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity". 2023.
    10.1007/978-981-99-8248-6_32
  3. Sandra Camara Olim. "Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling". {ACM, 2022.
    10.1145/3501712.3534092
  4. Sandra Câmara Olim; Valentina Nisi; Teresa Romão. "Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning". 2021.
    10.1007/978-3-030-85607-6_69
  5. Sandra Câmara Olim; Valentina Nisi. "Augmented Reality Towards Facilitating Abstract Concepts Learning". 2020.
    10.1007/978-3-030-65736-9_17
  6. Vanessa Cesário; Sandra Olim; Valentina Nisi. "A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point". 2020.
    10.1007/978-3-030-62516-0_31
  7. Cesário, Vanessa; Trindade, Rui; Olim, Sandra; Nisi, Valentina. "Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers". In Human-Computer Interaction – INTERACT 2019, 554-557. Springer International Publishing, 2019.
    Published • 10.1007/978-3-030-29390-1_36
Conference paper
  1. Sandra Monica Camara Olim; Valentina Nisi; Elisa Rubegni. "“Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM Subjects". 2023.
    10.1145/3569009.3572804
  2. Sandra Camara; Valentina Nisi; Teresa Romão. "Enhancing Children Spatial Skills with Augmented Reality Serious Games". 2021.
    10.1145/3450337.3483470
  3. Câmara Olim, Sandra; Maria Jose Ferreira; Raquel Oliveira ; Valentina Nisi. Corresponding author: Maria Jose Ferreira. "Let's Learn Biodiversity with a Virtual "Robot"?". Paper presented in International Conference on Social Robotics, 2020.
    Published • 10.1007/978-3-030-62056-1_17
  4. Bala, P.; Dionísio, M.; Trindade, R.; Olim, S.; Nisi, V.; Nunes, N.. "Evaluating the influence of location and medium applied to mobile VR storytelling". 2017.
    10.1145/3152832.3156617
Journal article
  1. Sandra Câmara Olim; Valentina Nisi; Teresa Romão. "Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry". Multimedia Tools and Applications (2023): https://doi.org/10.1007/s11042-023-17526-9.
    10.1007/s11042-023-17526-9
Thesis / Dissertation
  1. Vasconcelos, Francisco José Mendes. "Development of “Masters contra o Desperdicio”, a game for awareness on Food waste". Master, 2023. http://hdl.handle.net/10400.13/5475.