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Carla Sousa is a PhD in Communication Sciences from Lusófona University, where she also took her Bachelors Degree in Psychology, her Master's Degree in Clinical and Health Psychology, and a Postgraduate degree in Applied Neuropsychology. Her PhD thesis approached game accessibility as a path to empower and promote well-being in individuals with intellectual disability, which illustrates her main research targets - the different intersections between media, with a particular focus on games, inclusion, behavior, and human diversity. Also in Lusófona University, Carla is part of the Centre for Research in Applied Communication, Culture, and New Technologies (CICANT; https://doi.org/10.54499/UIDB/05260/2020) and is an assistant professor in the Bachelor's Degrees in Psychology and Videogames. She published several papers as an author and co-author in peer-reviewed journals, and has done communications at national and international conferences in the fields of media studies, media psychology, games, accessibility, disability, social inclusion, learning, and education. Carla has been part of several national and internationally funded projects, both in research and management roles, including: GameIN (2022.07939.PTDC); TEGA (2020-1-UK01-KA203-079248); ID-Games (2019-1-EL01-KA204-062517); Youth for Youth (2020-2-HU01-KA205-079126); ASDigital (2020-1-PT01-KA226-SCH-094961); or GamiLearning (UTAP-ICDT/IVC-ESCT/0020/2014). Carla has also been involved in the organization of scientific events and scientific networks, being the chair of Working Group 2 in COST Action (CA 19104) - advancing Social inclusion through Technology and EmPowerment (a-Step), which aims to map the best practices and define a research agenda for the future of assistive technologies for individuals with intellectual disability and autism. Since 2022, Carla has been an individual ambassador for the non-profit Women in Games and, since 2023, a member of the advisory board of the European Communication Research and Education Association (ECREA). She is also the editor of the International Journal of Games and Social Impact (ISSN 2975-8386).
Identification

Personal identification

Full name
Carla Patrícia Gonçalves e Sousa Mira

Citation names

  • Sousa, Carla

Author identifiers

Ciência ID
1A13-60F1-0B45
ORCID iD
0000-0003-1036-963X

Email addresses

  • carla.patricia.sousa@ulusofona.pt (Professional)

Websites

Knowledge fields

  • Social Sciences - Media and Communications
  • Social Sciences - Educational Sciences
  • Social Sciences - Psychology
  • Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary
  • Social Sciences - Media and Communications - Media and Socio-cultural Communication
  • Social Sciences - Other Social Sciences - Social Sciences, Interdisciplinary

Languages

Language Speaking Reading Writing Listening Peer-review
Portuguese (Mother tongue)
English Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2) Proficiency (C2)
Education
Degree Classification
2017/10 - 2022/06/03
Concluded
Ciências da Comunicação [Communication Sciences] (Doutoramento)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"Empowerment, Well-Being, and Accessibility in Digital Games" (THESIS/DISSERTATION)
Approved by unanimity, with honor and distinction
2017/06
Concluded
Neuropsicologia Aplicada [Applied Neuropsychology] (Pós-Graduação)
Major in Neuropsicologia
Universidade Lusófona de Humanidades e Tecnologias, Portugal
16
2013/09 - 2016/06
Concluded
Psicologia Clínica e da Saúde [Clinical and Health Psychology] (Mestrado)
Major in Psicologia Clínica e da Saúde
Universidade Lusófona de Humanidades e Tecnologias, Portugal
"A Influência do Autoritarismo e do Locus de Controlo nas Atitudes Homofóbicas" (THESIS/DISSERTATION)
17
2010/09 - 2013/07
Concluded
Psicologia [Psychology] (Licenciatura)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
16
Affiliation

Science

Category
Host institution
Employer
2022/08 - Current Researcher (Research) Universidade Lusófona, CICANT, Portugal
2021/04/01 - 2022/07/31 Science and Technology Management Universidade Lusófona, CICANT, Portugal
Media Literacy and Civic Cultures Lab - MeLCi Lab, Portugal
2015/10 - 2022/06 Auxiliary Researcher (Research) Universidade Lusófona, CICANT, Portugal

Teaching in Higher Education

Category
Host institution
Employer
2021/02 - Current Assistant Professor (University Teacher) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/02 - 2019/08 Invited Assistant (University Teacher) Universidade Lusófona de Humanidades e Tecnologias Escola de Comunicação Arquitectura Artes e Tecnologias da Informação, Portugal

Other Careers

Category
Host institution
Employer
2019/02/04 - 2021 Assistente Principal (Pessoal da Saúde - Técnico Superior de Saúde - Psicologia Clínica) Associação de Pais e Amigos de Deficientes Profundos, Portugal

Positions / Appointments

Category
Host institution
Employer
2023/04 - Current Member of the Advisory Board ECREA - European Communication Research and Education Association, Belgium
2022/08 - Current Individual Ambassador Women in Games, United Kingdom
2022/02 - Current Early Career Advisor to the Board of Directors Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, CICANT, Portugal
2021/01 - Current Manager of Laboratory, Institute, Museum, Centre or Observatory Universidade Lusófona de Humanidades e Tecnologias, Portugal
GLOW: Games and Social Impact Media Research Lab, Portugal
2024/01/01 - 2024/01/31 Visiting Scholar Institut po robotika Sveti Apostol i Evangelist Matei B'lgarska akademia na naukite, Bulgaria
Projects

Grant

Designation Funders
2021/12/01 - Current OPERAT
10.54499/UIDB/05260/2020
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2015/09/01 - Current EducaçãoAcessivel.pt
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing

Contract

Designation Funders
2024 - Current TED-LIS: Tecnologias digitais para aquisição e aprendizagem de línguas de sinais por estudantes surdos e ouvintes (PVCE1489-2024)
PVCE1489-2024
Researcher
Universidade Estadual de Campinas, Brazil
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Ongoing
2023/01/18 - Current YouNDigital - Jovens, Notícias e Cidadania Digital
Researcher
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2023/01/01 - Current Games Inclusion Lab: Participatory Media Creation Processes for Accessibility (GameIN)
Co-Principal Investigator (Co-PI)
Universidade Lusófona, HEI-Lab, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2023 - Current LearnArch - Teaching Tool for Architecture Learning
2022-2-RO01-KA210-ADU-000100481
Principal investigator
Universidade Lusófona, CICANT, Portugal
European Comission
Ongoing
2023 - Current WIRE FilmEU
Researcher
Universidade Lusófona, CICANT, Portugal
European Commission
2022/09/01 - Current No Barriers to Employment
2022-1-SE01-KA220-ADU-000089826
Principal investigator
Universidade Lusófona, CICANT, Portugal
European Commission
Ongoing
2021/01 - Current GIM - Glossário Inclusivo de Termos Matemáticos
CICANTseedGIM2021
Researcher
Universidade Lusófona, CICANT, Portugal
Universidade Lusófona, CICANT
Concluded
2021/01 - Current VRmnesis: training anamnesis in a VR setting
SeedILIND2021VR
Researcher
Universidade Lusófona, HEI-Lab, Portugal
Ongoing
2020/10/19 - Current TEGA - Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
2020-1-UK01-KA203-079248
Principal investigator
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal
European Comission
Ongoing
2023/03/19 - 2023/10/31 ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital skills to students with Autism Spectrum Disorder
2020-1-PT01-KA226-SCH-094961
Principal investigator
Universidade Lusófona, CICANT, Portugal
European Commission
Ongoing
2022/01/03 - 2023/07/02 PlayersAll: agência nos média e empoderamento
EXPL/COM-OUT/0882/2021
Associação para a Inovação e Desenvolvimento da FCT, Portugal
Fundação para a Ciência e a Tecnologia
Ongoing
2021/05/01 - 2023/03/18 ASDigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital skills to students with ASD.
2020-1-PT01-KA226-SCH-094961
Project Manager
Universidade Lusófona, CICANT, Portugal
European Commission
Ongoing
2021/01/01 - 2023/02 Youth for Youth
2020-2-HU01-KA205-079126
Principal investigator
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal
European Comission
Concluded
2019/09/01 - 2022/09 ID GAMES - Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
Researcher
Universidade Lusófona, HEI-Lab, Portugal

Universidade Lusófona, CICANT, Portugal
European Comission
Concluded
2020/11 - 2022/08 STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment
Trainer
Universidade Lusófona, CICANT, Portugal
European Comission
Concluded
2021/11 - 2021/11 The Little Entrepreneurs
2020-1-TR01-KA227-SCH-098758
Trainer
European Commission
Ongoing
2021/03 - 2021/10 TESEO - Arianna's Strands on the Digital Age
Trainer
Universidade Lusófona, CICANT, Portugal
European Commission
Concluded
2020/01/03 - 2021/01/04 Sentir + Promoção do bem-estar através da estimulação sensorial em pessoas com Deficiência Intelectual e Idosos
CT19-00066
Principal investigator
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal
BPI
Concluded
2019 - 2021 GBL4deaf - Videojogos Educativos Acessíveis a Surdos
Researcher
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2018 - 2019 MILT - Media Literacy for Living Together
Researcher
Universidade Lusófona, CICANT, Portugal
European Comission
Concluded
2016/03 - 2018 GamiLearning - Jogos Digitais para a Literacia Mediática e Informacional
Research Fellow
Universidade Lusófona, CICANT, Portugal
Fundação para a Ciência e a Tecnologia
Concluded
2015/03 - 2017/02 ECFOLI - Eco for Life
Researcher
Universidade Lusófona, CICANT, Portugal
European Comission
Concluded

Other

Designation Funders
2023/05 - Current LEAD-ME - Leading Platform for European Citizens, Industries, Academia and Policymakers in Media Accessibility
Member of Working Group 4
European Cooperation in Science and Technology
Ongoing
2021/03/31 - Current COST Action (CA19104) - advancing Social inclusion through Technology and EmPowerment (a-Step)
Grant Awarding Manager and Chair of Working Group 2
Ongoing
Outputs

Publications

Book
  1. Sousa, Carla; Tkaczyk, Alan H.. Book: Media Literacy and Assistive Technologies for Empowerment in Autism. Lisboa, Portugal: Edições Universitárias Lusófonas. 2023.
    Published • Editor
  2. Casimiro, Cátia; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Oliveira, Jorge; Loureiro, Ana. Do Tokenismo à Autodeterminação: Considerações Éticas na Investigação com Pessoas com Deficiência Intelectual. Lisbon: Edições Universitárias Lusófonas. 2023.
    Published • http://dx.doi.org/10.24140/gamein.01
  3. Casimiro, Cátia; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Oliveira, Jorge; Loureiro, Ana. From Tokenism To Self-Determination: Ethical Considerations in Research with People with Intellectual Disabilities. Lisboa, Portugal: Edições Universitárias Lusófonas. 2023.
    Published
Book chapter
  1. Barroso, Ivan; Sousa, Carla. "Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study". In Communications in Computer and Information Science, edited by Vale Costa, L.; Zagalo, Nelson; Veloso, Ana Isabel; Clua, Esteban; Arnab, Sylvester; Vairinhos, Mário, 49-58. Springer Nature Switzerland, 2024.
    10.1007/978-3-031-51452-4_4
  2. SOUSA, CARLA; Pereira, Júlia; Casimiro, Cátia. "Appendix A - Need Analysis Questionnaire". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 147-155. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p02.07
  3. Léste, João; Sousa, Carla. "Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disability: Resources and Best Practices". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 129-142. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p02.06
  4. Agius, May; Heiman, Tali; Sula, Gerda; Tsvetkova, Paulina; Nanchen, Benjamin; Tkaczyk, Alan H.; Sousa, Carla. "Supporting Workplace Inclusion: Reasonable Accommodations and Assistive Technologies for Individuals with Intellectual Disability". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 111-127. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p02.05
  5. Casimiro, Cátia; Léste, João; Sousa, Carla. "Empowerment through Language, Inclusive Models, and Activism: Nurturing Inclusion for Individuals with Intellectual Disability". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 59-73. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p02.01
  6. Sousa, Carla; Pereira, Júlia; Casimiro, Cátia; Tsvetkova, Paulina. "Contextual Perceived Needs for Inclusive Employment of People with Intellectual Disability". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 37-54. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    10.24140/nobarriers.v1.p01.03
  7. Pereira, Júlia; Sousa, Carla; Matos, Andreia; Cobello, Stefano; Milli, Elena; Güner, Gülce; Yigit, Emre Hüseyin; Cura, Gülben; Kizilkum, Senay. "Transnational Legal Frameworks and Context of Employment and Intellectual Disability". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, Cátia, 9-35. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p01.02
  8. Sousa, Carla. "Introduction - Empowerment Through Employment: An Introduction to No Barriers". In No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability, edited by Sousa, Carla; Pereira, Júlia; Casimiro, C., 3-7. Lisboa, Portugal: Edições Universitárias Lusófonas, 2024.
    Published • 10.24140/nobarriers.v1.p01.01
  9. Perim, Claudilene; Sousa, Carla; Damásio, Manuel. "Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach". In Human Aspects of IT for the Aged Population, edited by Gao, Q.; Zhou, J., 242-260. Springer Nature Switzerland, 2024.
    Published • 10.1007/978-3-031-61543-6_18
  10. Sousa, Carla; Neves, José Carlos. Corresponding author: Sousa, Carla. "Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research". In ArtsIT 2022: ArtsIT, Interactivity and Game Creation - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 429-444. Springer, 2023.
    Published • 10.1007/978-3-031-28993-4_30
  11. Oliveira, Ana Filipa; Sousa, Carla. "The Dark Side Of Early Childhood Mobile Gaming". In The Children’s Media Yearbook 2023, edited by Woodfall, Ashley, 103-105. London, United Kingdom: The Children's Media Foundation, 2023.
    Published
  12. Sousa, Carla. "PART I: Autism, Diversity, and Media Literacy – Introduction". In Media Literacy and Assistive Technologies for Empowerment in Autism, edited by Sousa, Carla; Tkaczyk, Alan H., 4-7. Lisboa, Portugal: Edições Universitárias Lusófonas, 2023.
    Published • 10.24140/asdigital.v1.p01.01
  13. Sousa, Carla. "Decoding the Digital Landscape: Media Literacy for Autism Spectrum Disorder". In Media Literacy and Assistive Technologies for Empowerment in Autism, edited by Sousa, Carla; Tkaczyk, Alan H., 8-19. Lisboa, Portugal: Edições Universitárias Lusófonas, 2023.
    Published • 10.24140/asdigital.v1.p01.02
  14. Litwinczuk, Ewa; Sousa, Carla. "The Potential Role of TEACCH and PECS for Secondary Education Students With a Focus on Literacy". In Media Literacy and Assistive Technologies for Empowerment in Autism, edited by Sousa, Carla; Tkaczyk, Alan H., 20-32. Lisboa, Portugal: Edições Universitárias Lusófonas, 2023.
    Published • 10.24140/asdigital.v1.p01.03
  15. Sousa, Carla. "Gaming, Assistive Technologies, and Neurodiversity". In Media Literacy and Assistive Technologies for Empowerment in Autism, edited by Sousa, Carla; Tkaczyk, Alan H., 108-119. Lisboa, Portugal: Edições Universitárias Lusófonas, 2023.
    Published • 10.24140/asdigital.v1.p02.05
  16. Costa, Conceição; Tyner, Kathleen; Sousa, Carla. Corresponding author: Costa, Conceição. "Evaluation of the Effectiveness of Game Creation by Youth for Media and Information Literacy". In Global Perspectives on Gameful and Playful Teaching and Learning, edited by Farber, M, 193-209. IGI Global, 2020.
    Published • 10.4018/978-1-7998-2015-4.ch009
  17. Costa, Conceição; SOUSA, CARLA (1A13-60F1-0B45). Corresponding author: Costa, Conceição. "Media and Information Literacy (MIL) for social integration of Portuguese youth". In Media and information literacy in critical times: Re-imagining learning and information environments, edited by Tornero, José Manuel Pérez; Orozco, Guillermo; Hamburguer, Esther, 103-116. Barcelona, Spain: UNESCO Chair on Media and Information Literacy for Quality Journalism Faculty of Communication Sciences, Autonomous University of Barcelona (UAB), 2020.
    Published
  18. SOUSA, CARLA. "Media and ICT as Promoters of School Readiness: Beliefs from Parents and Young Children". In Crianças, famílias e tecnologias. Que desafios? Que caminhos?, edited by Brito, Rita; Dias, Patrícia, 54-65. Lisboa, Portugal: Escola Superior de Educação do Instituto Politécnico de Lisboa, 2019.
    Published
Conference abstract
  1. Casimiro, Cátia; Sousa, Carla; Heron, Michael J.. Corresponding author: Casimiro, Cátia. "What Matters in Accessible Communication for People with Neurodiversity?: A Systematic Review". Paper presented in 10th European Communication Conference (ECREA), Ljubljana, 2024.
    Published
Conference paper
  1. Casimiro, Cátia; João Léste; Fernandes, Pedro M. A.; Luz, Filipe Soares Branco da Costa; Sousa, Carla. "Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach". Paper presented in 18th European Conference on Games Based Learning, Aarhus, 2024.
    In press
  2. Figueiredo de Barros, Joana; Sousa, Carla; Luz, Filipe Soares Branco da Costa. "Bridging play and inclusion: A qualitative investigation into accessibility challenges and innovations in board game design". Paper presented in International Conference on Education and New Developments (END 2024), Porto, 2024.
    10.36315/2024v2end051
  3. Sousa, Carla; Pereira, Júlia; Tsvetkova, Paulina; Casimiro, Cátia. "Perceptions of Inclusion Professionals on Employability of Individuals With Intellectual and Developmental Disabilities: a Transnational Study". Paper presented in International Psychological Applications Conference and Trends (InPACT) 2024, Porto, 2024.
    Published
  4. Figueiredo de Barros, Joana; Sousa, Carla; Luz, Filipe Soares Branco da Costa. "Bridging play and inclusion: A qualitative investigation into accessibility challenges and innovations in board game design". Porto, 2024.
    Published • 10.36315/2024v2end051
  5. Sousa, Carla; Neves, José Carlos; Figueiredo de Barros, Joana. "Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability". Paper presented in 2023 IEEE Conference on Games (CoG), Boston, MA, 2023.
    Published • 10.1109/cog57401.2023.10333254
  6. Luz, Filipe Soares Branco da Costa; Sousa, Carla; Neves, Pedro Pinto ; Fonseca, Micaela; Quaresma, Claudia; Sanches, Isabel Rodrigues. "GameIN: Proposing Methodological Disruptions in the Study of Inclusive Games". Paper presented in IAMCR 2023 Lyon - Inhabiting the planet: Challenges for media, communication and beyond, Lyon, 2023.
    Published
  7. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto ; Lopes, Phil; Maratou, Vicky; Chaliampalias, Rizos; et al. Corresponding author: Sousa, Carla. "An Accessible and Inclusive Future for Tabletop Games and Learning: Paradigms and Approaches". Paper presented in 15th annual International Conference of Education, Research and Innovation - ICERI 2023, Seville, 2022.
    Published • 10.21125/iceri.2022.2205
  8. Westin, Thomas; Neves, José Carlos; Mozelius, Peter; Sousa, Carla; Mantovan, Lara. Corresponding author: Westin, Thomas. "Inclusive AR-games for Education of Deaf Children: Challenges and Opportunities". Paper presented in 16th European Conference on Games Based Learning - ECGBL 2022, Lisbon, 2022.
    Published • https://doi.org/10.34190/ecgbl.16.1.588
  9. Sousa, Carla; Fonseca, Micaela; Atul Mansuklal, Shivani ; Carvalho, Jéssica; Silva, Diogo; Neves, Pedro Pinto ; Luz, Filipe Soares Branco da Costa; et al. Corresponding author: Sousa, Carla. "GBL for Psychological Intervention Related Skills: What Challenges? What Paths?". Paper presented in 15th European Conference on Game-Based Learning (ECGBL 2021), Brighton, 2021.
    10.34190/gbl.21.097
  10. Sousa, Carla; Luz, Filipe Soares Branco da Costa. Corresponding author: Sousa, Carla. "Formação online e capacitação para a utilização, criação e co-criação de jogos como estratégia de inclusão de pessoas com deficiência intelectual: Experiências de um projeto europeu". Paper presented in V Encontro do Obervatório da Deficiência e Direitos Humanos (ODDH) - A deficiência face à crise pandémica: Desafios e respostas, 2020.
  11. SOUSA, CARLA; Neves, José Carlos; Damásio, Manuel. Corresponding author: SOUSA, CARLA. "Research in serious games for people with intellectual disability: a meta-analysis study". Paper presented in 13th International Conference on Disability, Virtual Reality & Associated Technologies - ICDVRAT 2020, 2020.
    Accepted
  12. Sousa, Carla; Luz, Filipe Soares Branco da Costa. Corresponding author: Sousa, Carla. "Developing a participatory game creation e-course in the field of Intellectual Disability". Paper presented in IEEE Conference of Games 2020, Osaka, 2020.
    10.1109/cog47356.2020.9231811
  13. Sousa, Carla; Luz, Filipe Soares Branco da Costa. Corresponding author: Sousa, Carla. "Conceção de um e-course sobre processos participativos na criação de jogos como estratégia de capacitação na área da Deficiência Intelectual". Paper presented in 5º Encontro sobre Jogos e Mobile Learning 2020, Coimbra, 2020.
    Published
  14. Costa, Conceição; Marcelino, Lilia; Neves, José Carlos; SOUSA, CARLA. Corresponding author: Costa, Conceição. "Games for Education of Deaf Students: A Systematic Literature Review". Paper presented in 12th European Conference on Game Based Learning - ECGBL2019, Odense, 2019.
    Published • 10.34190/gbl.19.113
  15. Neves, José Carlos; SOUSA, CARLA. Corresponding author: Neves, José Carlos. "Developing Pedagogical Videogames to Support Math Learning in Deaf Children: A Work in Progress (Phases 1-3).". Paper presented in 13th European Conference on Games Based Learning - ECGBL 2019, 2019.
    Published • 10.34190/gbl.19.169
  16. Marcelino, Lilia; Sousa, Carla; Costa, Conceição. Corresponding author: Marcelino, Lilia. "Cognitive Foundations of Mathematics Learning in Deaf Students: a Systematic Literature Review". Paper presented in 11th International Conference on Education and New Learning Technologies - EDULEARN 2019, Palma, 2019.
    Published • 10.21125/edulearn.2019.1425
  17. Costa, Conceição; Sousa, Carla; Tyner, Kathleen. Corresponding author: Costa, Conceição. "Níveis de Literacia Mediática em estudantes do 2º e 3º ciclos do ensino básico em Portuga". Paper presented in 5º Congresso Literacia, Media e Cidadania, Aveiro, 2019.
    Published
  18. Sousa, Carla; Cardoso, Daniel; Costa, Conceição; Tyner, Kathleen. Corresponding author: Sousa, Carla. "Making games, making literacy: A case-study in formal educational contexts". Paper presented in 12th European Conference on Games Based Learning - ECGBL 2018, Nice, 2018.
    Published
  19. Neves, José Carlos; Nunes, Laura; SOUSA, CARLA. Corresponding author: Neves, José Carlos. "A Case Study of Production and Application of Video Games for Teaching Mathematics to Deaf People". Paper presented in Play2Learn - The GamiLearning Conference, Lisboa, 2018.
    Published
  20. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. Corresponding author: Costa, Conceição. "Games for Media and Information Literacy - Developing Media and Information Literacy skills in children through digital games creation". Paper presented in 9th International Conference on Education and New Learning Technologies - EDULEARN2017, Barcelona, 2017.
    Published • 10.21125/edulearn.2017.1627
  21. Sousa, Carla; Henriques, Sara; Costa, Conceição. Corresponding author: Sousa, Carla. "Are Videogames a waste of time? - A multi-stakeholder approach". Paper presented in 9th International Conference on Education and New Learning Technologies - EDULEARN 2017, Barcelona, 2017.
    Published • 10.21125/edulearn.2017.1484
  22. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. Corresponding author: Costa, Conceição. "Digital game creation for media and information literacy development in children". Paper presented in ECGBL 2017, Barcelona, 2017.
    Published
  23. Henriques, Sara; Sousa, Carla; Costa, Conceição. Corresponding author: Henriques, Sara. "Drivers and Motivations to Game-Based Learning approaches - A perspective from parents and teachers". Paper presented in 11th International Technology, Education and Development Conference - INTED2017, Valencia, 2017.
    Published • 10.21125/inted.2017.1342
  24. Rosa, P. J.; Sousa, Carla; Faustino, Bruno; Feiteira, Fernando; Oliveira, Jorge; Lopes, P.; gamito, pedro; Morais, Diogo . Corresponding author: Rosa, P. J.. "The effect of virtual reality-based serious games in cognitive interventions: A meta-analysis study". Paper presented in 4th Workshop on ICTs for improving patients rehabilitation research tecniques - REHAB '16, Lisboa, 2016.
    Published • 10.1145/3051488.3051510
Conference poster
  1. Sousa, Carla; Faustino, Bruno. Corresponding author: Sousa, Carla. "A eficácia das intervenções baseadas em videojogos na promoção de competências em pessoas com deficiência intelectual". Paper presented in IV Encontro ODDH - Deficiência, Políticas Públicas e Direitos Humanos, 2019.
  2. Rosa, P. J.; Costa, Conceição; Tyner, Kathleen; Sousa, Carla. Corresponding author: Rosa, P. J.. "Development and Validation of the Media and Information Literacy Scale (MILS) for the 2nd and 3rd Cycle of Basic Education in Portugal". Paper presented in XVI European Congress of Psychology, Moscow, Russia, 2019.
  3. Faustino, Bruno; Lopes, Paulo; Oliveira, Jorge; Marques, Telma; Sousa, Carla. Corresponding author: Faustino, Bruno. "Rastreio Neuropsicológico e Estudo das Associações entre Metacognição e Sintomatologia em Indivíduos com Perturbação de Consumo de Substâncias: Estudo Exploratório Preliminar". Paper presented in V Congresso Nacional da Sociedade Portuguesa da Psicossomática: Re-Pensar a Psicossomática, 2019.
  4. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. Corresponding author: Costa, Conceição. "Measuring media and information literacy (MIL) among students aged 9 to 14 years old from Portugal and Austin". Paper presented in 7th European Communication Conference - ECREA 2018, 2018.
  5. Sousa, Carla; Faustino, Bruno. "Reabilitação Neuropsicológica na Esquizofrenia: um estudo de revisão". Paper presented in I Encontro de Psiquiatria da Casa de Saúde da Idanha, 2016.
    10.13140/RG.2.2.18520.08967
  6. Costa, Conceição; Henriques, Sara; Sousa, Carla; Tyner, Kathleen. Corresponding author: Costa, Conceição. "Games for Media and Information Literacy Learning: Objectives, Research Design and recent Outcomes". Paper presented in UT-Austin I Portugal Conference, 2016.
    10.13140/RG.2.2.11137.45923
  7. Sousa, Carla; Gomes, Sara; Carvalho, Anabela; Ribeiro, Sónia; Vidigal, Catarina; Canário, Telma; Ramos, Anabela; Heitor, Maria João; Varandas, Pedro. Corresponding author: Sousa, Carla. "Recovery em utentes da Casa de Saúde da Idanha integrados num programa de reabilitação na comunidade". Paper presented in XI Congresso Nacional de Psiquiatria, 2015.
Edited book
  1. SOUSA, CARLA (1A13-60F1-0B45); Pereira, Júlia; Casimiro, Cátia. No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability. Lisboa, Portugal: Edições Universitárias Lusófonas. 2024.
    Published • Editor
  2. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto. Proceedings of the Games and Social Impact Media Research Conference - GLOW 2021. Lisbon, Portugal: Universidade Lusófona. 2021.
    Published • Editor
Journal article
  1. Sousa, Carla; Oliveira, Ana Filipa; Casimiro, Cátia; Léste, João; Yaman, Havva. "Exploring the Impact of Game-Based Learning on Young People’s News Literacy and Digital Citizenship". Media e Jornalismo 24 45 (2024): e4510. http://dx.doi.org/10.14195/2183-5462_45_10.
    Open access • Published • 10.14195/2183-5462_45_10
  2. Sousa, Carla; Tsvetkova, Paulina; Pérez-Fuster, Patricia; Agius, May; Kostova, Snezhana; Bolesta, Karolina; Megda Garcia, Flávia; Nanchen, Benjamin; Tkaczyk, Alan H.. "Social Inclusion for People with Intellectual Disability and on the Autism Spectrum through Assistive Technologies: Current Needs and Future Priorities". Disability and Rehabilitation: Assistive Technology (2024): 1-13. http://dx.doi.org/10.1080/17483107.2024.2414414.
    Published • 10.1080/17483107.2024.2414414
  3. Casimiro, Cátia; Léste, João; Fernandes, Pedro M. A.; Sousa, Carla; Luz, Filipe Soares Branco da Costa. "Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach". European Conference on Games Based Learning 18 1 (2024): 171-179. http://dx.doi.org/10.34190/ecgbl.18.1.2674.
    Published • 10.34190/ecgbl.18.1.2674
  4. Oliveira, Ana Filipa; Leote de Carvalho, Maria João; Sousa, Carla. "Young People’s Diversity and Digital Media: A Systematic Review (2010–2022)". Media and Communication 12 (2024): http://dx.doi.org/10.17645/mac.8237.
    Published • 10.17645/mac.8237
  5. Sousa, Carla; Neves, José Carlos; Casimiro, Cátia. "Matemática e Aprendizagem Da Língua Gestual Portuguesa com um Jogo Tangível: Uma Abordagem Inclusiva". Revista Saber Incluir 2 2 (2024): http://dx.doi.org/10.24065/rsi.v2i2.2635.
    Open access • Published • 10.24065/rsi.v2i2.2635
  6. Sousa, Carla; Casimiro, Cátia; Luz, Filipe Soares Branco da Costa; Léste, João. "Ética na Investigação com Pessoas com Deficiência Intelectual: Linhas Orientadoras e Materiais Acessíveis Para a Inclusão Plena". HUMANITAS - Nada do que é humano nos é alheio 4 (2024): 11-13.
    Open access • Published
  7. Neves, José Carlos; Sousa, Carla; Casimiro, Cátia. "Developing and Validating a Qualitative Tool for Playtesting Service Learning-Based Accessible Games: A Comprehensive Approach". EAI Endorsed Transactions on Creative Technologies 10 (2024): http://dx.doi.org/10.4108/eetct.4854.
    Published • 10.4108/eetct.4854
  8. Klavina, Aija; Pérez-Fuster, Patricia; Daems, Jo; Lyhne, Cecilie Nørby; Dervishi, Eglantina; Pajalic, Zada; Øderud, Tone; et al. "The use of assistive technology to promote practical skills in persons with autism spectrum disorder and intellectual disabilities: A systematic review". DIGITAL HEALTH 10 (2024): http://dx.doi.org/10.1177/20552076241281260.
    Open access • Published • 10.1177/20552076241281260
  9. Sousa, Carla. "Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019)". Journal of Science and Technology of the Arts 15 2 (2023): 64-84.
    Open access • Published • 10.34632/jsta.2023.15878
  10. Rye, Sara; Sousa, Carla. "Investigating Inclusivity in Game-Based Learning: Current Practices and Multistakeholder Perspectives". European Conference on Games Based Learning 17 1 (2023): 904-911. http://dx.doi.org/10.34190/ecgbl.17.1.1923.
    Open access • Published • 10.34190/ecgbl.17.1.1923
  11. Sousa, Carla; Ana F. Oliveira. "The Dark Side of Fun: Understanding Dark Patterns and Literacy Needs in Early Childhood Mobile Gaming". European Conference on Games Based Learning 17 1 (2023): 599-610. http://dx.doi.org/10.34190/ecgbl.17.1.1656.
    Published • 10.34190/ecgbl.17.1.1656
  12. Sousa, Carla; Neves, Pedro; Luz, Filipe. "Barriers and Hindrances to the Effective Use of Games in Education: Systematic Literature Review and Intervention Strategies". European Conference on Games Based Learning 17 1 (2023): 611-620. http://dx.doi.org/10.34190/ecgbl.17.1.1472.
    Published • 10.34190/ecgbl.17.1.1472
  13. Casimiro, Cátia; Neves, José Carlos (871F-10B4-ACAF); Sousa, Carla. "Mathematics and Sign Language Learning with a Tangible Game: An Inclusive Approach for DHH and Hearing Children". European Conference on Games Based Learning 17 1 (2023): 621-631. http://dx.doi.org/10.34190/ecgbl.17.1.1411.
    Open access • Published • 10.34190/ecgbl.17.1.1411
  14. Sousa, Micael; Sousa, Carla; Luz, Filipe Soares Branco da Costa. "The Novelty of Collaboration: High School Students Learning and Enjoyment Perceptions When Playing Cooperative Modern Board Games". European Conference on Games Based Learning 17 1 (2023): 632-642. http://dx.doi.org/10.34190/ecgbl.17.1.1461.
    10.34190/ecgbl.17.1.1461
  15. Brand, Inka; C., Isra; Brand, Markus; S., Shei; Sousa, Micael; Sousa, Carla; Casimiro, Cátia. "[Roundtable] Analogue Co-Design: Opportunities, Challenges and Other Nuances". International Journal of Games and Social Impact 1 2 (2023): 172-189. http://dx.doi.org/10.24140/ijgsi.v1.n2.09.
    Open access • Published • 10.24140/ijgsi.v1.n2.09
  16. Neves, Pedro Pinto ; Sousa, Carla; Fonseca, Micaela; Rye, Sara. "Editorial - Games and Learning: Consolidating and Expanding the Potential of Analogue and Digital Games". International Journal of Film and Media Arts 8 1 (2023): 4-7. http://dx.doi.org/10.24140/ijfma.v8.n1.edit.
    Open access • Published • 10.24140/ijfma.v8.n1.edit
  17. Maratou, Vicky; Ennami, Firdaous; Luz, Filipe Soares Branco da Costa; Abdullahi, Yama; Medeisiene, Raimonda Agne; Šciukauske, Indre; Chaliampalias, Rizos; et al. "Game-Based Learning in Higher Education Using Analogue Games". International Journal of Film and Media Arts 8 1 (2023): 63-83. http://dx.doi.org/10.24140/ijfma.v8.n1.04.
    Open access • Published • 10.24140/ijfma.v8.n1.04
  18. Sousa, Carla; Rye, Sara; Sousa, Micael; Torres, Pedro Juan; Perim, Claudilene; Atul Mansuklal, Shivani ; Ennami, Firdaous. "Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches". Frontiers in Psychology 14 (2023): http://dx.doi.org/10.3389/fpsyg.2023.1160591.
    Published • 10.3389/fpsyg.2023.1160591
  19. Neves, Pedro Pinto ; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela. Corresponding author: Neves, Pedro Pinto. "Editorial". International Journal of Games and Social Impact 1 1 (2023): 1-3. http://dx.doi.org/10.24140/ijgsi.v1.n1.editorial.
    Published • 10.24140/ijgsi.v1.n1.editorial
  20. Sousa, Carla. "Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019)". Journal of Science and Technology of the Arts 15 2 (2023): 64-84. https://doi.org/10.34632/jsta.2023.15878.
    Open access • Published • https://doi.org/10.34632/jsta.2023.15878
  21. Sousa, Carla; Costa, Conceição. Corresponding author: Sousa, Carla. "Mapping the Inclusion of Children and Youth With Disabilities in Media Literacy Research". Media and Communication 10 4 (2022): http://dx.doi.org/10.17645/mac.v10i4.5769.
    Open access • Published • 10.17645/mac.v10i4.5769
  22. Sousa, Carla; Neves, José Carlos; Damásio, Manuel. Corresponding author: Sousa, Carla. "Intellectual disability through gaming: Operationalizing accessibility, participation and inclusion". Journal of Gaming & Virtual Worlds 14 2 (2022): 141-159. http://dx.doi.org/10.1386/jgvw_00055_1.
    Published • 10.1386/jgvw_00055_1
  23. Sousa, Carla; Neves, José Carlos; Damásio, Manuel. Corresponding author: Sousa, Carla. "Empowerment and Well-Being Through Participatory Action Research and Accessible Gaming: A Case Study With Adults With Intellectual Disability". Frontiers in Education 7 (2022): http://dx.doi.org/10.3389/feduc.2022.879626.
    Open access • Published • 10.3389/feduc.2022.879626
  24. Sousa, Carla; Neves, José Carlos; Damásio, Manuel. Corresponding author: Sousa, Carla. "The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students". Multimodal Technologies and Interaction 6 2 (2022): 10. http://dx.doi.org/10.3390/mti6020010.
    Open access • 10.3390/mti6020010
  25. Sousa, Carla; Neves, José Carlos; Casimiro, Cátia; Santos, Carlos Pereira dos; Carmo, Patrícia; Mendes, Joana; Bila, Vasco. Corresponding author: Sousa, Carla. "Exploring the Feasibility of Game-Based Tangible Resources in the Teaching of Deaf Preschoolers and their Hearing Peers". Journal of Educational Studies and Multidisciplinary Approaches 2 1 (2022): http://dx.doi.org/10.51383/jesma.2022.34.
    Open access • 10.51383/jesma.2022.34
  26. SOUSA, CARLA. Corresponding author: SOUSA, CARLA. "Empowerment and ownership in intellectual disability gaming: review and reflections towards an able gaming perspective (2010-2020)". International Journal of Film and Media Arts 5 1 (2020): 14-23.
    Open access • Published • 10.24140/ijfma.v5.n1.02
  27. Sousa, Carla; Costa, Conceição. "Game creation to promote media and information literacy (MIL) skills in basic education teachers". Revista Lusófona de Educação 46 (2019): 139-152. http://dx.doi.org/10.24140/issn.1645-7250.rle46.09.
    Open access • Published • 10.24140/issn.1645-7250.rle46.09
  28. SOUSA, CARLA. "Game Review: EVERYTHING, DAVID OREILLY (2017)". Journal of Gaming & Virtual Worlds 11 3 (2019): 333-337. http://dx.doi.org/10.1386/jgvw.11.3.329_5.
    Published • 10.1386/jgvw.11.3.329_5
  29. Costa, Conceição; Tyner, Kathleen; Rosa, P. J.; Sousa, Carla; Henriques, Sara. Corresponding author: Costa, Conceição. "Desenvolvimento e Validação da Escala de Literacia Mediática e Informacional para Alunos dos 2º e 3º Ciclos do Ensino Básico em Portugal". Revista LUsófona de Educação 41 (2018): 11-28. http://dx.doi.org/10.24140/issn.1645-7250.rle41.01.
    Open access • Published • 10.24140/issn.1645-7250.rle41.01
  30. Sousa, Carla; Costa, Conceição. Corresponding author: Sousa, Carla. "Videogames as a learning tool: is game-based learning more effective?". Revista Lusófona de Educação 40 (2018): 199-210. http://dx.doi.org/10.24140/issn.1645-7250.rle40.13.
    Open access • Published • 10.24140/issn.1645-7250.rle40.13
  31. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. Corresponding author: Costa, Conceição. "Game Creation in Youth Media and Information Literacy Education". International Journal of Game-Based Learning 8 2 (2018): 1-13. http://dx.doi.org/10.4018/ijgbl.2018040101.
    10.4018/ijgbl.2018040101
  32. Costa, Conceição; Sousa, Carla; Quintino Rogado, José; Henriques, Sara. Corresponding author: Costa, Conceição. "Playing digital security: Youth voices on their digital rights". International Journal of Game-Based Learning 7 3 (2017): 11-25. https://www.doi.org/10.4018/IJGBL.2017070102.
    Published • 10.4018/IJGBL.2017070102
  33. Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla. Corresponding author: Costa, Conceição. "A review of research questions, theories and methodologies for game- based learning". Journal of Content, Community and Communication 4 2 (2016): 2-16. https://www.amity.edu/gwalior/JCCC/A%20Review%20of%20Research%20Questions,%20Theories%20and%20Methodologies%20for%20Game-Based%20Learning.pdf.
    Open access • Published
Journal issue
  1. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto. "International Journal of Games and Social Impact". International Journal of Games and Social Impact 2 1 (2024): http://dx.doi.org/10.24140/ijgsi.v2.n1.
    Published • 10.24140/ijgsi.v2.n1 • Editor
  2. Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela; Neves, Pedro Pinto. "International Journal of Games and Social Impact". International Journal of Games and Social Impact 1 2 (2023): http://dx.doi.org/10.24140/ijgsi.v1.n2.
    Published • 10.24140/ijgsi.v1.n2 • Editor
  3. Neves, Pedro Pinto ; Sousa, Carla; Fonseca, Micaela; Rye, Sara. "Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes". International Journal of Film and Media Arts 8 1 (2023): https://revistas.ulusofona.pt/index.php/ijfma/issue/view/797.
    Published • Invited editor
  4. Neves, Pedro Pinto ; Sousa, Carla; Luz, Filipe Soares Branco da Costa; Fonseca, Micaela. "International Journal of Games and Social Impact, 1(1)". International Journal of Games and Social Impact 1 1 (2023): https://revistas.ulusofona.pt/index.php/ijgsi.
    Published • Editor
  5. Marques-Pita, Manuel; Brites, Maria José; Quico, Célia; Sousa, Carla. "Special Issue 2022: Media Literacy and Civic Cultures". Observatorio (OBS*) (2022): https://obs.obercom.pt/index.php/obs/issue/view/83.
    Published • Invited editor
  6. Brites, Maria José; Marques-Pita, Manuel; Quico, Célia; Sousa, Carla. "Media Literacy and Civic Cultures". Observatório (OBS*) 16 (2022): https://obs.obercom.pt/index.php/obs/article/view/2298.
    Published
Magazine article
  1. Rye, Sara; Sousa, Carla. "Archaeologists discover ancient Mayan game - here is what it can teach modern educators", The Conversation UK, 2023, https://theconversation.com/archaeologists-discover-ancient-mayan-game-heres-what-it-can-teach-modern-educators-205715.
  2. Sousa, Carla. Corresponding author: Sousa, Carla. "The Inclusion of People with Intellectual Disability in Media and Communication Research: Insights and Contributions from Haraway", Media Ethics - The Magazine Serving Mass Communication Ethics, 2021, https://www.mediaethicsmagazine.com/index.php/browse-back-issues/217-spring-2021-vol-32-no-3/3999355-the-inclusion-of-people-with-intellectual-disability-in-media-and-communication-research-insights-and-contributions-from-haraway-1988.
Online resource
  1. Neves, J. C.; Sousa, Carla; Frade, J.; Mendes, J.; Teixeira, S.. OPERAT - laboratory for research and production on tangible accessible resources. 2021. https://operat.ulusofona.pt.
Report
  1. Brites, Maria José; Teresa Sofia Castro; Müller, Mariana Scalabrin; Sousa, Carla; Carvalho, Maria João Leote de; Maneta, Margarida. 2023. YouNDigital: Relatório Survey - Task 3. https://drive.google.com/file/u/2/d/14_ec1kPXWhFyWCa1uN4MrIYIBgdj2_Zc/view?usp=sharing.
  2. Brites, Maria José; Teresa Sofia Castro; Maneta, Margarida; Amaral, Inês; Sousa, Carla. 2023. YouNDigital - Relatório Revisão de Literatura PRISMA (fase 2). https://drive.google.com/file/d/1JodRcmcZXUm99Kj3rF6Mxg0lOELPq3NF/view.
  3. Sousa, Carla. Corresponding author: Sousa, Carla. 2021. Media Technology and Educational Innovation. http://dx.doi.org/10.13140/RG.2.2.11321.29287.
  4. Sousa, Carla; Luz, Filipe Soares Branco da Costa. Corresponding author: Sousa, Carla. 2019. People with Intellectual Disability in Portugal - Report. http://recil.grupolusofona.pt/handle/10437/10170.
  5. Costa, Conceição; Sousa, Carla; Alves, Pedro. Corresponding author: Costa, Conceição. 2017. State of Art in Web Forms (2012-2017) - A literature Review in HCI field. https://lightweightform.io/wp-content/uploads/2018/07/State-of-Art-in-Web-Forms-HCI-Field.pdf.

Other

Physical object
  1. Neves, J. C.; Sousa, Carla; Frade, J.; Teixeira, S.. "diPlay controller ¿ an accessible and adjustable interface for videogames". 2023. Universidade Lusófona de Humanidades e Tecnologias, https://tomglobal.org/project?id=640f12e06377df4983ce077c.
  2. Neves, J. C.; Sousa, Carla; Mendes, Joana. "Puzzle Duplo". 2022. Universidade Lusófona de Humanidades e Tecnologias, https://operat.ulusofona.pt/recursos/jogos-tangiveis/puzzle-duplo/.
  3. Neves, J. C.; Sousa, Carla; Mendes, Joana. "Puzzle das Estações". 2022. Universidade Lusófona de Humanidades e Tecnologias, https://operat.ulusofona.pt/recursos/jogos-tangiveis/puzzle-das-estacoes/.
  4. Neves, J. C.; Sousa, Carla; Mendes, Joana. "Cubo de Formas". 2022. Universidade Lusófona de Humanidades e Tecnologias, https://operat.ulusofona.pt/recursos/jogos-tangiveis/cubo-de-formas/.
  5. Neves, J. C.; Sousa, Carla; Mendes, Joana. "Puzzle da Saúde". 2022. Universidade Lusófona de Humanidades e Tecnologias, https://operat.ulusofona.pt/recursos/jogos-tangiveis/puzzle-da-saude/.
Activities

Oral presentation

Presentation title Event name
Host (Event location)
2024/11/08 From Local Voices to Global Play: Co-Creating Inclusive Games with Adults with Intellectual Disability 3rd International Playful by Design Conference
University of Illinois Urbana-Champaign (Champaign, United States)
2024/10/21 Estratégias Lúdicas para a Produção de Artefactos Éticos em Parceria com Pessoas com Deficiência Intelectual 15º Congresso Brasileiro Pesquisa e Desenvolvimento em Design
Universidade Federal do Amazonas (Manaus, Brazil)
2024/10/09 Good Practices in Creating an Inclusive Environment in Higher Education Institutions INFORMATION SOCIETY 2024 - 27th International multiconference - Digital Inclusion in Information Society
Jožef Stefan Institute (Ljubljana, Slovenia)
2024/10/04 Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach 18th European Conference on Games Based Learning, ECGBL 2024
Aarhus University (Aarhus, Denmark)
2024/10/03 O Papel dos Jogos Digitais e Analógicos na Saúde Psicológica e Autocuidado de Profissionais da Psicologia e Populações Vulneráveis II Encontro de Psicólogos da Freguesia Cascais Estoril
(Cascais, Portugal)
2024/09/27 Darker Shades of Play: The prevalence of dark patterns in early childhood mobile digital games ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
2024/09/27 Using assistive technology to promote social inclusion for people with disabilities 10th Science Summit at the 79th United Nations General Assembly
United Nations (New York (Hybrid), United States)
2024/09/26 Enhancing the Cognitive Accessibility of Information in Research: Insights from Intellectual Disability Studies ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
2024/09/26 What Matters in Accessible Communication for People with Neurodiversity?: A Systematic Review ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
2024/09/23 Game on! A Systematic Literature Review to Explore the Impact of Game-Based Learning approaches on Young People's News Literacy and Digital Citizenship ECREA 2024 Pre-Conference: "Young people and news: Breaking Boundaries Across Europe“
(Ljubljana, Slovenia)
2024/09/09 Special Panel on War, Conflict and Academia [Invited Panelist] ECREA 2024 - Communication & social (dis)order - 10th European Communication Conference
University of Ljubljana, Faculty of Social Sciences (Ljubljana, Slovenia)
2024/04/27 No Barriers to Employment: An Holistic Programme to Foster the Employment Inclusion of Individuals with Intellectual Disability Conference - A School of Cultural Migration and Social Emigration
Polo Europeo della Conscenza (Verona, Italy)
2024/04/22 Perceptions of Inclusion Professionals on Employability of Individuals With Intellectual and Developmental Disabilities: a Transnational Study International Psychological Applications Conference and Trends (InPACT) 2024
(Porto, Portugal)
2024/04/19 Involving People with Intellectual Disability in the Development of Inclusive and Accessible Guidelines ESWRA Conference 2024 - Envisioning Future: Social Work Research in the Age of Industry 4.0
Vilnius University (Vilnius, Lithuania)
2024/01/09 Co-creation of Accessible Games as a Strategy for Social Inclusion InVideogames Summit
Elemento - Associação Ludopedagógica (Lisbon, Portugal)
2023/11/29 Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing -habits Videojogos 2023 – VJ2023
Universidade de Aveiro & SPCV (Aveiro, Portugal)
2023/09/13 YouNDigital: digital tools for researching young audiences and their diversity ECREA ARS 2023: Disrupted or disruptive audiences?
Universidade Lusófona (Porto, Portugal)
2023/08/31 Advancing Social Inclusion through Technology and EmPowerment - Working Group 2: Collaborative Evaluation
Université Paris 8-Vincennes-Saint-Denis (Paris, France)
2023/08/22 Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability IEEE Conference on Games (IEEE CoG) 2023
Northeastern University (Boston, United States)
2023/05/19 Metodologias de Investigação Inclusivas: Os Jogos como Caminho Webinar Bolsas de Estudo HUMANITAS
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Online, Portugal)
2023/04/22 A intergeracionalidade com foco na literacia digital: uma proposta com o uso de um jogo VI Congresso de Literacia Media e Cidadania
Escola Superior de Comunicação Social (Lisbon, Portugal)
2023/04/04 YouNDigital: digital tools for reaching young people's diversity “Practices of digital in- and exclusion in everyday life” Conference
University of Groningen (Groningen, Netherlands)
2023/03/08 Desigualdades de Género nos Videojogos Equality Talks
Associação Mais Cidadania (Lisbon, Portugal)
2023/01/09 The “Seriousness” of Commercial Games: Learning Through Games Designed for “Entertainment” InVideogames Summit
Elemento - Associação Ludopedagógica (Lisbon, Portugal)
2023/01/08 The Value of Gamification and the Potential of Serious Games [Roundtable Speaker]
Universidade Lusófona - Centro Universitário de Lisboa (Lisbon, Portugal)
2022/11/19 Women in Games Individual Ambassadors: Building a Fair Playing Field Lisboa Games Week 2022
Lisboa Games Week - Game Dev Camp (Lisbon, Portugal)
2022/11/18 Jogos para todas as pessoas: acessibilidade e inclusão Lisboa Games Week 2022
Lisboa Games Week - Creative Playground (Lisbon, Portugal)
2022/11/08 Jogos, Bem-Estar e Empoderamento - Estratégias Participativas e o seu Papel na População com Deficiência Intelectual Jogos Acessíveis Webinar
HUMANITAS - Federação Portuguesa para a Deficiência Mental (Virtual, Portugal)
2022/10/28 The importance of Game-Based Learning in Teaching Storyline (2020-2-RO01-KA205-080819) Multiplier Event
Universidade Lusófona (Lisbon, Portugal)
2022/10/27 Jogos digitais para a reabilitação física: incluir a voz dos profissionais Ibercom 2022
Universidade do Porto (Porto, Portugal)
2022/10/26 Representações de género, pertença racial, microagressões e promoção de empatia através do jogo SweetXHeart Lusocom 2022
Universidade do Porto (Porto, Portugal)
2022/10/26 Exequibilidade da aprendizagem baseada num jogo tangível e acessível no contexto educativo das crianças surdas em Portugal: potencialidades e desafios Lusocom 2022
Universidade do Porto (Porto, Portugal)
2022/10/26 Literacia para a Agência nos Jogos no Projeto PlayersAll Lusocom 2022
Universidade do Porto (Porto, Portugal)
2022/07/12 Bridging Academia and Civil Society for Access and Inclusion: Insights from Action-Research Experiences IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Contexts
Tsinghua University (Beijing, China)
2022/05/29 The development of media literacy skills in children and youth with disabilities Hybrid 72nd Annual ICA Conference
International Communication Association (Paris, France)
2022/05/16 A promoção da participação de audiências subrepresentadas na criação de media - O caso dos jogos na deficiência intelectual Invited lecture presented at the Master’s Degree in Media and Information Literacy and Digital Citizenship
Universidade Lusófona do Porto (Porto, Portugal)
2022/04/21 Playing games and creating games with web 2.0 tools Invited lecture presented at Innovative Teaching/Learning Approaches Project
Universidade Lusófona (Lisbon, Portugal)
2022/04/11 A presença de crianças com necessidades educativas especiais na investigação em literacia mediática: Notas de uma Revisão Sistemática da Literatura (2015-2021) XII CONGRESSO SOPCOM - Comunicação & Disrupção
NOVA FCSH (Lisbon, Portugal)
2022/04/02 Pensar as necessidades de quem joga: acessibilidade e representação através de jogos de tabuleiro Leiria Talks - LeiriaCon 2022
LeiriaCon 2022 (Leiria, Portugal)
2022/03/10 Collaborate|Make|Spread ERASMUS 1st Training Meeting - The Key Global Life, Digital Change of Nature
Lusófona University (Lisbon, Portugal)
2022/01/18 Game-based learning - mechanics of inclusivity Learning and Education Conference 2022 - Learning Together: Inclusive Learning and Teaching Across the LSBU Group
London South Bank University (London, United Kingdom)
2021/12/10 Humanitas e Lusófona - Um Projeto em Rede Webinar - Nada do que é humanos nos é alheio: Contributos e desafios para uma sociedade inclusiva
HUMANITAS – Federação Portuguesa para a Deficiência Mental (Lisbon, Portugal)
2021/11/23 Game-based Learning to Foster Entrepreneurship: Games, Mechanics, Dynamics and Practical Applications Teaching methodology on game-based entrepreneurship Workshop - The Little Entrepreneurs Project (2020-1-TR01-KA227-SCH-098758)
Lusófona University (Lisbon, Portugal)
2021/11/11 Media Literacy Research and Children in Special Education: notes from a Systematic Literature Review Hybrid Workshop "Inclusive Media Education in Diverse Societies"
University of Groningen (Groningen, Netherlands)
2021/10/28 Laboratório GLOW: Inclusão e Intervenção Social nos Jogos II Congresso Internacional Humanismo e Direitos Humanos
Universidade Lusófona (Lisbon, Portugal)
2021/10/19 Cultural Conscious and Inclusive Strategies for Conducting Interviews and Collecting Data Digital Storytelling in Youth Work - Training of Youth Workers
Universidade Lusófona (Lisbon, Portugal)
2021/09/28 Exploring the Pedagogical Value of a Game Creation Action-Research Experience Involving University Students and Adults with Intellectual Disability XVIII Foro Internacional sobre Evaluación de La Calidade de La Investigación y La Educación Superior (FECIES)
Universidad de Granada (Granada (Virtual Participation), Spain)
2021/09/08 The role of games in the promotion of life skills in people with intellectual disability: A systematic literature review (2010-2020) 8th European Communication Conference Braga ‘20 (ECREA 2020)
Universidade do Minho (Braga, Portugal)
2021/07/16 Fostering inclusion and social impact through media creation in Higher Education TESEO Project - 3 rd Learning, Teaching and Training Activity
Synthesis Center for Research & Education (Nicosia (held online), Cyprus)
2021/07/15 Participatory Game Creation for People with Intellectual Disability: Insights from an Action-Research Experience IAMCR Nairobi 2021 - Rethinking borders and boundaries: Beyond the global/local dichotomy in communication studies
The International Association For Media And Communication Research (IAMCR) (Nairobi, Kenya)
2021/06/25 An Hybrid Game-Based Inclusive Glossary: goals, concept and audiovisual contents 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
2021/06/24 Inclusion in Media Literacy Research: a Review with Children with Special Educational Needs 8th International Congress of Audiovisual Researchers
Lusófona University (Lisbon, Portugal)
2021/03/13 Interviewing techniques and approaches Storyline Project Workshop
Lusófona University (Lisbon (held online), Portugal)
2021/03/09 Desenvolvimento de Jogos Inclusivos como Estratégia de Empowerment em Pessoas com Deficiência Intelectual Webinar Bolsas de Estudo Humanitas 2020 - Apresentação das Investigações a Decorrer
Humanitas - Federação Portuguesa para a Deficiência Mental (Lisbon (online), Portugal)
2020/01/20 A Intervenção do Psicólogo Clínico em Adultos com Deficiência Intelectual [The Clinical Psychologist's Intervention in Adults with Intellectual Disability] Seminário no âmbito do Mestrado em Psicologia Clínica e da Saúde
Instituto Piaget - Instituto Superior de Estudos Interculturais e Transdisciplinares (Almada, Portugal)
2019/06/26 Game-based Learning in Teachers Professional Development: Proposing a Game Creation Training to Promote Media and Information Literacy MILT conference - Media Literacy for Living Together: the future of media and learning in participation
Universidade Lusófona, CICANT (Lisboa, Portugal)
2018/09/14 Projeto GBL4deaf - Videojogos Acessíveis a Surdos [GBL4deaf Project - Videogames Acessible for Deaf] Seminário Internacional - Educação Inclusiva, Atitudes que Transformam
Centro de Estudos Interdisciplinares em Educação e Desenvolvimento (CeiED) / Universidade Lusófona (Lisboa, Portugal)
2017/11/23 Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
2017/11/23 Student Game Creation for Media and Information Literacy Videogames 2017 - Conference of Sciences and Arts of Videogames
Sociedade Portuguesa de Ciências dos Videojogos | Universidade Lusófona (Lisboa, Portugal)
2017/09/28 Games for Media and Information Literacy - Developing Media and Information Literacy Skills in Children through Digital Games Creation Audiences 2030: Imagining a Future for Audiences
CEDAR (Consortium on Emerging Directions in Audience Research) / Universidade Católica Portuguesa (Lisboa, Portugal)
2017/05/10 Digital Game Creation for Media and Information Literacy in Children 11st European Conference on Game Based Learning - ECGBL 2017
(Graz, Austria)
2017/05/05 Os Videojogos na Educação - A perspetiva de Pais, Professores e Estudantes [Videogames in Education - Parents', Teachers' and Students' perspective] 4º Congresso de Literacia Media e Cidadania
Grupo Informal sobre Literacia Mediática (GILM) (Porto, Portugal)
2016/12/11 Games for Learning - A research review (2010-2016) 6th European Communication Conference - ECREA 2016
European Communication Research and Education Association (ECREA) (Praga, Czech Republic)
2016/07/27 Game-based learning and media literacy - A research methodology review IAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking ForwardIAMCR Conference - Memory, Commemoration and Communication: Looking Back, Looking Forward
International Association for Media and Communication Research (IAMCR) / University of Leicester (Leicester, United Kingdom)
2016/07/26 Inside the black-box: A path for children's rights in a digital connected presence IAMCR Pre Conference - Children’s and Young People’s Rights in the Digital Age
International Association for Media and Communication Research (IAMCR) / London School of Economics and Political Science (LSE) (Londres, United Kingdom)
2016/07/13 Inside the black-box: playing digital security (Workshop) Playful Learning
(Manchester, United Kingdom)
2016/05/12 Os efeitos dos Jogos Sérios na Estimulação Cognitiva: um estudo de Metanálise [The effects of Serious Games in Cognitive Stimulation: a meta-analysis study] III Jornadas de Neuropsicologia Aplicada
Escola de Psicologia e Ciências da Vida - Universidade Lusófona de Humanidades e Tecnologias (Lisboa, Portugal)

Supervision

Thesis Title
Role
Degree Subject (Type)
Institution / Organization
2022 - Current Intergenerational Media Literacy and Games [Provisional Title]
Co-supervisor
Doutoramento em Ciências da comunicação (PhD)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2023/12 - 2024/12 Supervisor for a 12 months abroad doctoral staying, funded by the Scientific and Technological Research Council of Türkiye (TÜBITAK)
Supervisor
Education Sciences (Other)
Trabzon Üniversitesi, Turkey

Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2024/06/01 - 2024/06/30 Supervisor for a Short Term Scientific mission in the scope of the COST Action “advancing Social Inclusion through Technology and Empowerment” (CA19104)
Supervisor of Branislav Gerazov
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2023/11 - 2024/04 Orientação de um Doutorado Sanduíche de 6 meses, financiado pela Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) - Brasil [Supervisor for a 6 months abroad doctoral staying (Doutorado Sanduíche), funded by Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) - Brazil]
Supervisor
Doutoramento em Design e Sociedade (PhD in Design and Society) (Other)
Pontifícia Universidade Católica do Rio de Janeiro, Brazil

Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2022 - 2024 Designing inclusive board games : game designers' strategies, challenges, and perspectives
Supervisor
Mestrado em Design de Jogos e Média Jogáveis (Master)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2022/09/09 - 2022/09/16 Supervisor for a Short Term Scientific mission in the scope of the COST Action - advancing Social Inclusion through Technology and Empowerment (CA19104)
Supervisor
Universidade Lusófona, CICANT, Portugal
2019/10 - 2021/03 Orientação de Estágio curricular no âmbito do Mestrado em Psicologia Clínica e da Saúde [Supervisor for an academic intership in the scope of the Clinical and Health Psychology Master's Degree]
Supervisor
Mestrado em Psicologia Clínica e da Saúde (Master)
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal

Instituto Piaget de Almada, Portugal
2019/08/08 - 2019/08/12 Orientação de Estágio no âmbito da Especialização Avançada em Intervenção Multidisciplinar na Perturbação do Espetro do Autismo [Supervisor for an internship in the scope of the advanced specialization in Autism Spectrum Disorder]
Supervisor
APADP - Associação de Pais e Amigos de Deficientes Profundos, Portugal

Instituto CRIAP, Portugal

Event organisation

Event name
Type of event (Role)
Institution / Organization
2024/03/16 - 2024/03/16 LeiriaTalks – The Challenges of Making Games for Contemporary Societies (16/03/2023), LeiriaCon 2024, Universidade Lusófona e Spiel Portugal, Leiria, Portugal (2024/03/16 - 2024/03/16)
Conference (Co-organisor)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2023/01/01 - 2023/04/30 LeiriaTalks 2023 - Rethinking board games in contemporary societies (2023/03/25 - 2023/03/25)
Conference (Co-organisor)
Universidade Lusófona, HEI-Lab, Portugal

Universidade Lusófona, CICANT, Portugal
2022/11/01 - 2022/11/30 TEGA Project 1st Multiplier Event - Playtesting for Diversity (2022/11/09 - 2022/11/09)
Seminar (Co-organisor)
Universidade Lusófona, CICANT, Portugal
2022/10/01 - 2022/10/15 Game Fest - Promoting Change Through Hands on Play Experiences (2022/10/13 - 2022/10/14)
Festival (Co-organisor)
Universidade Lusófona, CICANT, Portugal
2022/06/01 - 2022/06/30 ID Games Project Multiplier Event (2022/06/30 - 2022/06/30)
Workshop (Co-organisor)
APPACDM de Lisboa, Portugal
2022/06/01 - 2022/06/30 TEGA Project 1st LTTA - Board Games Learning and Inclusion Workshop (2022/06/21 - 2022/06/21)
Workshop (Co-organisor)
Elleniko Anoikto Panepistemio, Greece
2021/11/24 - 2021/11/29 Media Literacy and Civic Cultures (MeLCi Lab) Autumn School - Science Bootcamp to improve research hands-on skills (2021/11/24 - 2021/11/29)
Other (Member of the Organising Committee)
Universidade Lusófona, CICANT, Portugal
2019/06 - 2019/06 MILT conference - Media Literacy for Living Together: the future of media and learning in participation (2019/06/26 - 2019/06/28)
Conference (Member of the Scientific Committee)
Universidade Lusófona, CICANT, Portugal
2018/02 - 2018/04 Play2Learn - The GamiLearning Conference (2018/04/19 - 2018/04/19)
Conference (Member of the Organising Committee)
Universidade Lusófona, CICANT, Portugal
2017/11 - 2017/11 Videogames 2017 - Conference of Sciences and Arts of Videogames (VJ2017) (2017/11/23 - 2017/11/24)
Conference (Member of the Organising Committee)
Sociedade Portuguesa de Ciências dos Videojogos, Portugal

Universidade Lusófona, HEI-Lab, Portugal
2013/03 - 2013/04 III Fórum Internacional de Psicologia Clínica [III International Forum on Clinical Psychology] (2013/04/11 - 2013/04/13)
Congress (Other)
Sociedade Portuguesa de Psicologia Clínica (SPPC), Portugal

Jury of academic degree

Topic
Role
Candidate name (Type of degree)
Institution / Organization
2024/12/13 Adoção de Práticas de Acessibilidade digital: Proposta de um Guia de Recomendações [Adoption of Digital Accessibility Practices: Proposal for a Recommendations Guide]
(Thesis) Main arguer
Daniel Graciano Gonçalves Alves (Master)
Universidade de Aveiro, Portugal
2024/04/10 Relações interpessoais, vitimização por bullying e o bem-estar subjetivo dos adolescentes [Interpersonal relationships, bullying victimization and subjective well-being in adolescents]
(Thesis) Main arguer
Rafaela Rabel Santos (Master)
Universidade Lusófona de Humanidades e Tecnologias, Portugal
2024/02/20 Adversidade obstétrica e neonatal e sintomas de stress pós-traumático associados ao nascimento do bebé: O papel moderador da coparentalidade [Obstetric and neonatal adversity and post-traumatic stress symptoms associated with the birth of the baby: The moderating role of co-parenting]
President of the jury
Ana Margarida Meca Pratas Duarte de Jesus (Master)
Universidade Lusófona, Centro Universitário de Lisboa, Portugal

Ad Hoc journal article review

Journal title (ISSN) Publisher
2024/10 - Current Technologies (2227-7080) MDPI
2024/06 - Current Education Sciences (2227-7102) MDPI
2024/01 - Current Media & Jornalismo (1645-5681) ICNOVA - Instituto de Comunicação da NOVA
2023/11 - Current Simulation & Gaming (1046-8781) SAGE
2023/11 - Current International Journal of Human–Computer Interaction (1532-7590) Taylor & Francis
2023/07 - Current Disability and Rehabilitation: Assistive Technology (1748-3115) Taylor & Francis
2023/07 - Current Children & Society (1099-0860) Wiley
2023/07 - Current Disabilities (2673-7272) MDPI
2023/04 - Current Interaction Design & Architecture(s) Journal (2283-2998) Università degli Studi di Roma Tor Vergata
2023/01 - Current Frontiers in Psychology (1664-1078) Frontiers Media S.A.
2022/12 - Current Education Sciences (2227-7102) MDPI
2022/11 - Current Revista Colombiana de Ciencias Sociales (2216-1201) Universidad Católica Luis Amigó
2022/10 - Current Research in Developmental Disabilities (1873-3379) Elsevier
2022/05 - Current Applied Sciences (2076-3417) MDPI
2022/03 - Current Behavioral Sciences (ISSN 2076-328X) MDPI
2021/10 - Current JMIR Serious Games (2291-9279) JMIR Publications
2021/08 - Current Technology and Disability (1055-4181) IOS Press
2021/03 - Current Journal of Educational Studies and Multidisciplinary Approaches (2757-8747) Public Knowledge Project
2021/03 - Current International Journal of Modern Education Studies (2618-6209) Public Knowledge Project
2020/02 - Current Journal of Research in Childhood Education (0256-8543) Routledge
2018/08 - Current Children and Youth Services Review (0190-7409) Elsevier

Association member

Society Organization name Role
2024/09/01 - Current The Coalition for Advancing Research Assessment (CoARA) Member of the Early-and-mid-Career Researchers (EMCRs) Working Group
2023/05 - Current Sociedade Portuguesa de Ciências dos Videojogos (SPCV) Member no. 120
2023/03/16 - Current International Association for the Scientific Study of Intellectual and Developmental Disabilities (IASSIDD) Member
2021/09/10 - Current Digital Games Research Association: DiGRA Member
2019/11/25 - Current SOPCOM - Associação Portuguesa de Ciências da Comunicação Member of the working groups: Communication and Education; Gender and Sexuality; and Young Researchers.
2018/08/27 - Current Ordem dos Psicólogos Portugueses (no. 27910) Member
2018/06/11 - Current ABIC - Associação dos Bolseiros de Investigação Científica (Member no. 1072)

Committee member

Activity description
Role
Institution / Organization
2021/10/22 - 2021/10/22 1st Games and Social Impact Media Research Lab Conference (GLOW2021)
President / Vice-president
Universidade Lusófona, CICANT, Portugal

Universidade Lusófona, HEI-Lab, Portugal

Conference scientific committee

Conference name Conference host
2024/12/05 - 2024/12/06 Videojogos 2024 – VJ2024 Instituto Politécnico de Leiria & Sociedade Portuguesa de Ciências dos Videojogos
2024/05/26 - 2024/05/30 The Sixteenth International Conference on Mobile, Hybrid, and On-line Learning eLmL 2024 International Academy, Research, and Industry Association
2024 - 2024 University of Ljubljana
2023/11/28 - 2023/11/30 Videojogos 2023 – VJ2023 Universidade de Aveiro & Sociedade Portuguesa de Ciências dos Videojogos
2023/04/24 - 2023/04/28 The Fifteenth International Conference on Mobile, Hybrid, and On-line Learning eLmL 2023 International Academy, Research, and Industry Association
2022/11 - 2023/01 Foundations of Digital Games 2023 Universidade Lusófona
2022/05/06 - 2022/10 16th European Conference on Games Based Learning - ECGBL 2022 Universidade Lusófona
2022/02 - 2022/03 9th European Communication Conference - Rethink Impact (ECREA 2022) Aarhus University
2022/02 - 2022/02 IAMCR Beijing 2022 - Communication Research in the Era of Neo-Globalisation: Reorientations, Challenges and Changing Tsinghua University
2020/02 - 2020/10 8th European Communication Conference - Communication and Trust: building safe, sustainable and promising futures (ECREA 2020) Braga, Portugal
2017/03 - 2017/06 IAMCR 2017 Conference - Transforming Culture, Politics & Communication: New media, new territories, new discourses Cartagena, Colômbia

Consulting

Activity description Institution / Organization
2021/03/17 - Current Member of the Working Group on Psychologists Intervention in the Field of Disability Ordem dos Psicólogos Portugueses, Portugal

Course / Discipline taught

Academic session Degree Subject (Type) Institution / Organization
2023/09 - 2025/08 Metodologia de Investigação Qualitativa [Qualitative Research Methods] Psicologia (Licenciatura) Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2022/02 - 2025/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2025/07 Interfaces Tangíveis I e II [Tangible Interfaces I and II] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2024/09 - 2025/01 Estatística II [Statistics II] Psicologia (Licenciatura) Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2024/09 - 2025/01 Psicologia das Desigualdades Sociais [Psychology of Social Inequalities] Psicologia (Licenciatura)
2024/09 - 2024/12 Critical Play REPLAY - European Masters in Game Design (Mestrado) Universidade Lusófona, Centro Universitário de Lisboa, Portugal
2021/09 - 2024/03 História da Psicologia [History of Psychology] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2022/08 Ciberpsicologia e Redes Sociais [Cyberpsychology and Social Networks] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2022/02 - 2022/08 Laboratório de Competências Académicas [Laboratory of Academic Competences] Licenciatura em Psicologia [Bachelor's Degree in Psychology] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/09 - 2022/02 Interação Humano-Máquina [Human-Machine Interaction] Licenciatura em Engenharia Informática [Bachelor's Degree in Computer Engineering] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/02 - 2022/02 Interfaces Tangíveis I e II [Tangible Interfaces I and II] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2021/02 - 2021/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] Universidade Lusófona de Humanidades e Tecnologias, Portugal
2019/03 - 2019/08 UX Design para Jogos Digitais [UX Design for Digital Games] Licenciatura em Videojogos [Bachelor's Degree in Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal
2018/03 - 2018/08 Atelier de Escrita para Ambientes Multimédia [Writing Atelier for Multimedia Environments] Licenciatura em Aplicações Multimédia e Videojogos [Bachelor's Degree in Multimedia Applications and Videogames] (Licenciatura) Universidade Lusófona de Humanidades e Tecnologias, Portugal

Journal scientific committee

Journal title (ISSN) Publisher
2023/01 - Current International Journal of Games and Social Impact - IJGSI [Editor] (2975-8386) Edições Universitárias Lusófonas
2024/09 - 2024/09 Book: Education Applications & Developments X inSciencePress
2024/05/05 - 2024/08/12 Frontiers in Education - Special Educational Needs Section [Invited Handling Editor] (2504-284X) Frontiers Media S.A.

Mentoring / Tutoring

Topic Student name
2022/09/01 - 2022/09/30 Research Internship - Verão com Ciência 2022 Pedro Juan Torres
2021/09/01 - 2021/09/30 Research Internship - Verão com Ciência 2021 Cátia Casimiro

Other jury / evaluation

Activity description Institution / Organization
2023/06/26 - Current Arguente externa das provas públicas de Preparação de Projeto Tese da aluna Dalila Martins, tendo como título: Modelo de Comunicação para o engajamento ótimo em Jogos Sérios Narrativos, aplicado na área da Saúde Mental [External jury for a PhD qualifying phase of the doctoral programme in new media on the topic of narrative serious games] Universidade de Aveiro, Portugal
2023/02/16 - 2023/02/16 Membro Externo da Banca de Qualificação de Tese do aluno João Vitor Léste, tendo como título: O Design em Parceria como Caminho em Direção à Acessibilidade para Pessoas com Deficiência Visual [External jury for a PhD qualifying phase of the doctoral programme in design on the topic of accessibility] Pontifícia Universidade Católica do Rio de Janeiro, Brazil
Distinctions

Award

2022 Prémio de Inovação Tecnológica Engenheiro Jaime Filipe [awarded to the team of https://educacaoacessivel.ulusofona.pt/ project]
Instituto Nacional para a Reabilitação, Portugal
2022 Women in Games Global Awards, Category: Student Achievement - sponsored by Creative Assembly [With the PhD thesis Empowerment, Well-Being, and Accessibility in Digital Games]
Women in Games, United Kingdom

Other distinction

2024 Inclusiveness Target Countries (ITC) Conference Grant to be at InPACT Psychology 2024
European Cooperation in Science and Technology, Belgium

CA19104 - advancing Social inclusion through Technology and EmPowerment (a-STEP), Ireland
2024 Short Term Scientific Mission Scholarship to develop one month of research work at the Institute of Robotics - Bulgarian Academy of Sciences
CA19104 - advancing Social inclusion through Technology and EmPowerment (a-STEP), Ireland
2024 Nominee for Best Academic Research of Game Accessibility 2023 with the Paper “Mathematics and Sign Language Learning with a Tangible Game: An Inclusive Approach for DHH and Hearing Children
International Game Developers Association, United States
2023 Inclusiveness Target Countries (ITC) Virtual Conference Grant to be at the IEEE Conference on Games 2023
Leading Platform for European Citizens, Industries, Academia and Policymakers in Media Accessibility (COST Action 19142), Poland
2023 Nominee for Best Academic Research with the Paper “Mathematics and Sign Language Learning with a Tangible Game: An Inclusive Approach for DHH and Hearing Children
International Game Developers Association, United States
2021 Young Scholars Grant for the 8th European Communication Conference
European Communication Research and Education Association (ECREA), Belgium
2017 Bolsas de Doutoramento da Universidade Lusófona [PhD Scholarship]
Universidade Lusófona de Humanidades e Tecnologias, Portugal